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@Trokey66RNG inherently introduces a skill cap because its random ie. not controllable... There is absolutely no reason your bullets should not land on your reticle. I'm not saying guns should not have recoil, that would be stupid, but the gun its self should introduce that inaccuracy, not an RNG mechanic that makes your bullets not land on the point that you're aiming at...
if im aiming at a target and I have perfect recoil control so that my reticle stays on the exact same point the entire time im shooting, there is no reasonable reason that my bullets should be spread out in a random circle. period.
Its annoying and is not based in reality.
I also don't know why you think removing the RNG removes the need for trigger control...
Also, mitigating spread mechanics is still there, its just based on actual weapon recoil instead of RNG
I'm pretty much with Enders on this
- 4 years ago
@A_al_K_pacino_AI agree with him to an extent, but this is also not what im arguing about. Your reticle should be locked to the center of your screen. what he doesn't realize is that the spread he like is still the same as the sight moving around, just instead that randomization is only seen in the bullet rather than in the sight placement on your screen. I hate this too. I think randomization should be completely removed all together, I don't care if its experienced in the sight or in the bullet, they're both crap.
I hope 2042 takes a note from Rainbow 6 siege by removing all RNG and make the control only based on the actual recoil of the gun, You still need a very large amount of skill, but there is no RNG.technically, BFV's mechanic is a lot more realistic, but I would prefer that be left for games like squad or arma.
- 4 years ago
The majority of people here wouldn't recognize what realistic gun handling mechanics were if they were firing a real gun.
- 4 years ago@akula_r I think if you bullets are landing somewhere else other than where your reticle is placed, you might want to check the tightness of your optic mounting solution....
BF5 is technically more realistic bc obviously in real life your eye is not hard locked to your reticle, but if your gun is properly set up, I see no reason why your bullet wouldn't hit the location your reticle was at when you initially shot.... - 4 years ago@A_al_K_pacino_A I was pissed years ago when westie passed this on. Forget which idiot started this.
- Gattlin4 years agoRising Vanguard
Ya the barrel heats up and if you keep on then the ringing in the rifling only gets worse
- 4 years ago
The thing is that the viewkick system alone has it's limits in creating natural and realistic recoil patterns. Often leads to very linear laser-like patterns when no rng is used.
Also a fixed reticle gives a very unreal experience, because that's just not how it works irl, the reticle is not glued to your eyeballs.
I feel both technique's (viewkick + visual recoil) are necessary to create a balanced and more authentic gunplay experience.
- 4 years ago
Also RB6 recoil looks very gamey and dated tbh.
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