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Indeed, one could argue that point and click is less of a 'skill' and (although I hate to bring in the realism argument) there are nriys reason why a round 'doesn't go where the gun points'.
Also spread mechanics and indeed suppression adds a layer to the gameplay that was missing in BFV. It became whoever saw who first won.
While maintaining control of recoil is easier to learn and manage than luck based spread mechanics, it puts the onus entirely on the player to excel at the situation they are in. If the player misses their shots, that's entirely on them; they are the reason they missed, not an unpredictable random number generator.
With RNG spread system, you can have two equally capable players, playing with the same equipment with equal efficiency and the outcome won't be decided by one player outplaying the other but rather because the game decided that one bullet from one player will hit it's target this time but one bullet from the other player won't.
Personally I consider any degree of randomness to be bad for gameplay as it removes player agency from the situation in which it is employed and leaves the results in the hands of a figurative roll of the dice. Great system for RPGs but not so much for PvP FPS.
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