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Other games I play call it "bloom" which increases slightly based on ROF and damage. I've always preferred semi automatic or burst weapons. I put nearly 3000 hours into BFBC2 and used the M1 almost exclusively, so I didn't suffer from the deviation/bloom develors include for balance reasons. I use the M4 in BF4 and will certainly find a burst weapon in 2042 to fit my style. Developers have to compensate for ROF by either reducing damage per round (please, no sweet spot) or increasing the variation in bullet travel or both. I've been on gaming forums for 20 plus years, and watched patches and updates specifically to address the issue of full auto machine guns performing like laser beams at 300 meters with an ACOG.
I naturally burst fire, just from thousands of hours of muscle memory, doesn't matter what FPS I'm playing, if I have a target, I'm constantly feathering the trigger and correcting my aim.
A great example is the F2000, the thing is a literal lead-hose with very little recoil, so DICE had to tweak it a few times by reducing ROF, and increasing recoil deviation. Developers across the spectrum reduce magazine size vs. real world on LMGs to compensate for ROF and damage.
Learn to burst, it reduces the recoil deviation and on secondary weapons, you can lay down a nearly constant, accurate stream of fire without the weapon overheating.
Hope this helps. Cheers.
If you do full on physics projectiles all you need is random recoil (H/V) and you're solid. Data driven, not animation based.
I've developed some pretty sweet projectile physics and recoil on unreal engine 4. Definitely have to know how to handle recoil control to consistently hit. And it's not just pull down.
- 4 years ago
I never thought they should develop gun/vehicle play in BF so the best players sinking the most time into the game dominate even more than they already would.
- 4 years ago
Everyone has walked away from BFV crying hackers everywhere because DICE did what the gamechangers said and removed suppression and random dev. With these removed certain players suddenly go lazer accurate.
With 128 players and if the keep the gun mechanics from BFV we will probably start with 200% heath or they will introduce the armour system for firestorm.. I preferer the shorter TTK but if you do the math with 64 players shooting at you your going to have to take more hits and live if you are actually going to move in the map or it will just be spawn die spawn die..
- 4 years ago
Travel time, drag and drop are all greatly increased in BF compared to real life. Again, it's about balance. Claiming "hit scan" doesn't apply to any game I've played in past few years. I avoid CoD like a dirty toilet stall because of the point-click-kill that hitscan allows. I've had to lead my shots and compensate for drop in BF4 since release, and that game is 8 years old or so now.
- 4 years ago
@ZombieP1ow wrote:Travel time, drag and drop are all greatly increased in BF compared to real life. Again, it's about balance. Claiming "hit scan" doesn't apply to any game I've played in past few years. I avoid CoD like a dirty toilet stall because of the point-click-kill that hitscan allows. I've had to lead my shots and compensate for drop in BF4 since release, and that game is 8 years old or so now.
Think that you are very right in those observations @ZombieP1ow !
I could not find any of the real detailed BF4 weapon statistics anymore, so cannot compare some of the weapons that way.
But what I miss to see acknowledged by many posters above is also the 'not absolute perfect accuracy' of weapons in the real world, when you do full-on auto fire to empty your mag or even just like a shorter burst of such weapon. And I am not referring to drag, drop, recoil handling. I am referring to the real diversion from one bullet round being fired to the next, despite the weapon is kept absolutely 100% on target for each single round. Maybe I gave EA too much credit, but I always thought that this was the reason why they had introduced this random 'spread' of the bullets?? (so I am not talking about random recoil).
Aka take one of the absolute most accurate automatic weapons out there, like the M16 rifle.
At 300 meters, fired from a cradle by a machine which removes human error, and using the classic marksman test with ten-rounds group firing, the M16 has a minimum dispersion of 12.6 inches, while aka a Kalashnikov (depending on model) has a minimum dispersion around of 17.5 inches.
It's not laser guns we fire. ;o)
- 4 years ago@CyberDyme This was my point earlier when I mentioned the dreaded 'realism'. No gun, no matter how good the the shooter, fires exactly where the reticle is pointing everytime.
Spread mechanics, either intentional or not, replicates this to some degree.
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