Forum Discussion
4 years ago
@ZombieP1ow Most of that 20 years was playing with hitscan weapons or simple projectiles with zero gravity drop. Much less drag/air friction.
If you do full on physics projectiles all you need is random recoil (H/V) and you're solid. Data driven, not animation based.
I've developed some pretty sweet projectile physics and recoil on unreal engine 4. Definitely have to know how to handle recoil control to consistently hit. And it's not just pull down.
If you do full on physics projectiles all you need is random recoil (H/V) and you're solid. Data driven, not animation based.
I've developed some pretty sweet projectile physics and recoil on unreal engine 4. Definitely have to know how to handle recoil control to consistently hit. And it's not just pull down.
4 years ago
I never thought they should develop gun/vehicle play in BF so the best players sinking the most time into the game dominate even more than they already would.
- 4 years ago
Everyone has walked away from BFV crying hackers everywhere because DICE did what the gamechangers said and removed suppression and random dev. With these removed certain players suddenly go lazer accurate.
With 128 players and if the keep the gun mechanics from BFV we will probably start with 200% heath or they will introduce the armour system for firestorm.. I preferer the shorter TTK but if you do the math with 64 players shooting at you your going to have to take more hits and live if you are actually going to move in the map or it will just be spawn die spawn die..
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