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From what I have experienced, it seems that default creates a spread of difficulty levels across the AI.
I have a Gunmaster server with PVP bots and when I first start the server up it is easy to identify which bots are from which category as some are standard walk sideways take pot shots, while others accuracy is on point.
Thank you. That helps. But EA needs to understand that a definition IS NOT a regurgitation of the thing being defined.
Term: AI Difficulty
Definition from EA: Controls the difficulty level of AI.
- ElliotLH2 years agoHero+
I'm going yo close this one as the thread hasn't been active since 2022.
- SharpGoblin2 years agoLegend
@grochef wrote:Thank you. That helps. But EA needs to understand that a definition IS NOT a regurgitation of the thing being defined.
Term: AI Difficulty
Definition from EA: Controls the difficulty level of AI.
Yup. True. Cool find.
- 2 years ago
Thank you.
Unfortunately, that applies to much of the material in Portal. I love the addition of Portal to BF 2042. Thank you EA/et al. So, as a retired data administrator, definitions must be written for an audience that wants a clear explanation, one that can be understood independent of their background. I am not a seasoned gamer. I do not understand terms like PvP vs. PvE. Here, again, EA's team does a putrid job of providing a "defnition" of their terms. How does PvP or PvE affect human character spawning, etc.?
Anyway, this is an old post, and I am an old guy - in great shape, BTW (by the way). :-)
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