Forum Discussion
@Trokey66 wrote:
@FringerunnerSome very good points, well presented.
I don't understand why TDM was/is a mode in an objective based game such as Battlefield BUT accept that many do so I would never campaign for its removal, the same goes for Hardcore.
@Trokey66 TDM was in 1942 and in the mid 90s to 2002 when '42 was released TDM was a standard multiplayer game mode for FPSs so that's most likely why it's been in the game since the beginning despite other modes being objective based.
@ragnarok013I'm not disputing that. My point is, I don't see the point of TDM in Battlefield but would not actively campaign for its removal because I know there are plenty that do and I have other choices.
This is why I don't get the upset around Hazard Zone and Firestorm.
If you don't like it fine, you have other choices crack on with them but others do/will like them so why want them removed?
I don't buy the "but recourses could be used elsewhere" argument. If Hazard Zone (and Firestorm) were canned, EA/DICE would probably see that as mostly a saving and not spread that budget elsewhere, certainly with regards to any future support.
- ragnarok0134 years agoHero+
@Trokey66 wrote:
@ragnarok013I'm not disputing that. My point is, I don't see the point of TDM in Battlefield but would not actively campaign for its removal because I know there are plenty that do and I have other choices.
This is why I don't get the upset around Hazard Zone and Firestorm.
If you don't like it fine, you have other choices crack on with them but others do/will like them so why want them removed?
I don't buy the "but recourses could be used elsewhere" argument. If Hazard Zone (and Firestorm) were canned, EA/DICE would probably see that as mostly a saving and not spread that budget elsewhere, certainly with regards to any future support.@Trokey66 I also do not actively campaign for game modes to be removed; like you I just don't play them. I think there is at least some merit with the thought that if an ill conceived game mode like Firestorm wasn't even considered because they know their player base and as a result didn't chase trends (basic sales and business development...know your customer) there could have been re-allocations of funding to other parts of the game -but also maybe not depending on funding how each portion of funding was approved. We don't exactly get insight into EA's development processes. But I think you're right that cancelling a failed mode like firestorm is probably a development cost savings and not money being reallocated to strengthen other parts of the game.