Forum Discussion
@Fringerunner wrote:
The point was those that preferred when battlefield was fine with it's own identity and added new game modes and experiments as DLC rather than try to copy what made other games successful and throw that into the core game at launch, a trend which arguably started with 4.
@Fringerunner This is a hugely important part IMO. Most of the pushback from core players is due to Battlefield ignoring its own history and identity to chase trends as the entire main game instead of experimenting with a small side diversion. We've generally been fine small experiments to add more players as long as the core experience remained "Battlefield" since we could ignore the side diversion. Friends of mine use to talk about DICE shaking up the etchasketch and starting over each time instead of building on long term success after Battlefield 4 when they started making the Battlefront games. 2042 seems to be a far more extreme version of that Post Battlefront thought process.
I still think that DICE should make Class based presets for the core 2042 game play experience to run side by side with the Specialist versions in All Out Warfare. Not only would they solve problems by appeasing both sets of players (and by extension garner good will after BF5) they can get empirical data on exactly what the players want by watching server population numbers.
- 4 years ago
- TrasteTh4 years agoSeasoned Ace@TheFireOfTitan I love it AND outright hate it.
Is that OK?