Forum Discussion
Alright guys, so I've done some digging around on the steam discussions and I've found a comment on a recent post that seems to be from a community manager of some sorts (His name's highlighted in orange...)
https://steamcommunity.com/app/1517290/discussions/0/5017567849308392879/
He claims that the progression issue is, in fact, intentional, and that they are going to re-enable it when they have certain "safeguards" in-place to combat the exploiting.
So, I guess that's about as official as we're going to get. My biggest gripe with this, is the lack of communication. They never mentioned anything about this progression change, and it only took 3 days for a community manager to make a reply on some steam post, not even on the official bug report forums...
And why punish All Out Warfare players? Look, I understand Portal being the issue, but like I've said numerous times, AOW has no modifiers that could cause exploits, everything is pretty barebones and exactly like online, except for the difficulty, which isn't a big problem tbh.
Anyway, let's hope their "Safeguards" aren't going to make Solo/Coop too grind-y. They already castrated the XP side of things, and I really don't want attachment progression to be the same. Just leave the XP the way it is, and revert the Mastery and ribbon changes, or only enable progression on intermediate levels of difficulty or higher...
Still hoping for a dev or someone to confirm this and explain more on here though...
And with the solution of only allow progression on certain difficulties, I still think it should just all be the same, regardless of difficulty. And I actually like playing on advanced, but sometimes I like intermediate or even beginner when testing/trying out things.
The most annoying part is that solo/coop was just fun until all this, I knew Portal was going to get messy (How did DICE not see this coming?!) but, now the XP nerf etc on solo/coop, it just took all the fun away.
And It's scary these days when backend updates can remove a feature you bought the game for.