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DaddyWarBukx's avatar
3 years ago

PSA to Everyone Missing Unlocks

This is a simple PSA to everyone that is missing unlocks for weapons/vehicles. You need to unlock them in Regular MP (AOW Conquest, Breakthrough, Rush, Portal at Full XP) by getting to the next Mastery Level. The best trick you can do is to complete the Mastery tree to the final kill before Mastery 12 (for weapons that would be 359 kills and 719 kills for vehicles and 1799 for Transports) and getting that last kill in anything Full XP to get that final kill for Mastery 12 (Tier 3). After this the only progression left would be to Mastery 40 (Tier 1) which can only be unlocked in Full XP. Dice is refusing to make any changes to fix this bug since it stims from them limiting Mastery progression in Solo, the best thing you can do is work around the system that they have tried limiting us on. If you made it to Mastery 12 in Solo you unfortunately need to reach Mastery 13 to receive the unlocks which is why I recommend to stop one kill short of Mastery 12.

5 Replies

  • Thanks for the workaround. 

    I think I'll probably drop this game completely when MW2 drops anyway. I won't be spending another penny on this abomination from here on in. 

    There seems to be zero quality control applied recently with anything in season 2. All 6 new weapons have multiple issues not just unlocks. Everything seems untested. Balance is all over the place with literally everything. ADS bugs are still a thing. Netcode and mouse input issues will never get addressed. Simple broken features like applying a skin has not even been addressed and season 2's just added even more fuel to the fire with even more broken things. (See enders new video).   

    https://www.youtube.com/watch?v=VIx8vip6t3A&ab_channel=Enders

    All this stuff is unacceptable considering we all have to suffer it for months on end during our live service and the latest patch notes for season 2 are an absolute joke. They need to get their priorities in check because the amount of people having to contact support over simple issues that should have been put to bed nearly a year ago are still, to this day, a thing. 

  • @I_DYN4MO_I I agree that it is quite a mess, I have most of the new weapons already Tier 1 and can say that balancing is really off on all of it. The Avancy's is a better LCMG minus underbarrel launchers, AM40 is clearly an SMG that was last second changed to an AR and the Devs pepecope by stating its an SMG in an AR body but all they did was change the original SMG design to add recoil and nothing else (even if stated otherwise like them saying the headshot multiplier being 1.25 being a mistake, which was the intended multiplier to begin with before the forced change). The M60 is so painful to use from recoil and random bullet deviation, the only way I had success was to play like a COD shill just to stay alive and engage everyone on fair grounds. LVG on the M16, other than that I like the M16 as is. Lastly a 50 round SMG in your back pocket that can run subsonic and whatever barrel for preference, its very similar to the MP9.
  • @DaddyWarBukx this is pretty much what I have experienced as well. Sometimes I get it to pop in before the next mastery level, but the concept is the same. If you don't do it like this, you will need to do one Mastery Level in MP to get the unlocks earned in solo to pop in.
  • @Adamonic The popping in of the attachments at random seems to be because of the shoddy code they wrote to limit mastery and reverting it back at the beginning of the games life cycle. If Dice truly wanted to fix the problem all it takes is reverting solo back to Full XP and maybe tweaking how you earn BP points rather than just being earn XP. I'm like 100% sure it's less about earning Tier 1 on items and more about how they are lazy and just want to make the BP generic XP gain rather than anything else.
  • @DaddyWarBukx well, the good thing is at least it's only 30 kills to get the unlocks to...unlock

    the weird thing is that unlocking attachments used to work fine

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