Forum Discussion
@cope_more wrote:I think the footage speaks for itself. Are aircraft just expected to not do anything near the ground ever again?
A good aircraft pilot can adapt and overcome. Why should they be any different than the infantry they farm.
I think you guys don't see the difference and my point now. And thing is, I usually don't argue about something I dont know, I try and figure out and compare.
One thing is, I come closer to you and bombarn, shoot, you name it and another thing is getting one shotted across the map, even spawnkilled, these are very different things in skillcap. Again, it really doesn't matter how high you go. The further I am with aircraft and the more tilted you are with tank, you get the picture. There's even clip in video how 1000 meters away jet gets obliviated.
Again, I do know tanks are hard to play, no doubt. But tanks point never ever was to shoot helis down. If you die in a regular tank and really can't do anything about it and no matter by which heli tbh you get vaporized, who is to blame that you are not capable of shooting me back cause of designs tanks are made and on which one you signatuered to play? Me?
Infantry is very different vs vehicle, so far I see people really asking to equal one meatbag vs helicopters firepower. Come on. Also gonna add spawn timer, very different.
Infantry do have counter weapons, if you dedicate time and will on TV missile as much as me flying, I bet you could take down every damn Stealth and most jets. My biggest thought is that, infantry are lazy and decline problem. Worst part is, when I go 70:0, that doesn't mean I am overpowered, that means your team is not even trying. Ever tried recoil less? Flies pretty damn straight line and fast, but again it needs some skill, train it like I did with flying on servers with bots. There's also squad play, lately I've been doing that more often and can say, if one full squad is mastered on something and combining that, outcome is op win. (At this point I'm referring air and anti air on the same squad)
Okay, now we have that tank. Can sit all day in main base can be operated with one hand. Takes down aircrafts across the map with one shot, has aps, has thermal smoke. Ah yes, combining with Irish aps, cause why to move?
I'm just saying, I've been there and there, but I think this here is problem. Ah adding that, on spearhead at RU base can be spawn killed US aircrafts, my question is: Was it mistake to make it this powerful by dice or they didn't believe this would be happening? Just how this kind of detail/issue can be unseen?
Thx for reading my wall of text. 🍻
Edit: Video I posted earlier is not showing how cool I am with that tank, I am unskilled on tanks and just to proove how easy it is. Ps, It took me about 1,5 hours to figure out. Overall I have 3 hours on that tank.
- Psubond3 years agoLegend@Man_iLoveFishing the way i see it helos have been dominate, now they get to see what it is like to be on the receiving end of game mechanics
- Man_iLoveFishing3 years agoSeasoned Ace
@PsubondBy getting spawn killed and across the map? This is the final solution?
Edit: This just is how helos has been working in basically all bfs. By mastering it you get the trophy.
- 3 years ago
@Man_iLoveFishingWith all due respect I think your going to find your opinion is outnumbered when it comes to this. Aircraft have been virtually unstoppable in this game, with only a few threats while dominating all other gamers. People are tired of it and glad to see the game get some balance by now providing an option to shoot down these aircraft. It levels the playing field. Pilots will adapt and learn to work their way around it but now they have to be aware of a definite threat and can't just casually fly in straffing then pop off a few flares and fly off
- 3 years ago
@Man_iLoveFishing wrote:I think you guys don't see the difference and my point now. And thing is, I usually don't argue about something I dont know, I try and figure out and compare.
One thing is, I come closer to you and bombarn, shoot, you name it and another thing is getting one shotted across the map, even spawnkilled, these are very different things in skillcap. Again, it really doesn't matter how high you go. The further I am with aircraft and the more tilted you are with tank, you get the picture. There's even clip in video how 1000 meters away jet gets obliviated.
Again, I do know tanks are hard to play, no doubt. But tanks point never ever was to shoot helis down. If you die in a regular tank and really can't do anything about it and no matter by which heli tbh you get vaporized, who is to blame that you are not capable of shooting me back cause of designs tanks are made and on which one you signatuered to play? Me?
Infantry is very different vs vehicle, so far I see people really asking to equal one meatbag vs helicopters firepower. Come on. Also gonna add spawn timer, very different.
Infantry do have counter weapons, if you dedicate time and will on TV missile as much as me flying, I bet you could take down every damn Stealth and most jets. My biggest thought is that, infantry are lazy and decline problem. Worst part is, when I go 70:0, that doesn't mean I am overpowered, that means your team is not even trying. Ever tried recoil less? Flies pretty damn straight line and fast, but again it needs some skill, train it like I did with flying on servers with bots. There's also squad play, lately I've been doing that more often and can say, if one full squad is mastered on something and combining that, outcome is op win. (At this point I'm referring air and anti air on the same squad)
Okay, now we have that tank. Can sit all day in main base can be operated with one hand. Takes down aircrafts across the map with one shot, has aps, has thermal smoke. Ah yes, combining with Irish aps, cause why to move?
I'm just saying, I've been there and there, but I think this here is problem. Ah adding that, on spearhead at RU base can be spawn killed US aircrafts, my question is: Was it mistake to make it this powerful by dice or they didn't believe this would be happening? Just how this kind of detail/issue can be unseen?
Thx for reading my wall of text. 🍻
Edit: Video I posted earlier is not showing how cool I am with that tank, I am unskilled on tanks and just to proove how easy it is. Ps, It took me about 1,5 hours to figure out. Overall I have 3 hours on that tank.
In BF4 I rarely lost a 1 vs 1 against an attack chopper in my tank.
I didn't necessarily win but I didn't lose much either and I always had a fighting chance of taking them out due to their swooping down attack path and get them on the other side when they came out of the swoop.
That's because Dice LA knew how to finally balance these 2 attack vehicles.
In 2042 it's literally impossible against a competent attack chopper pilot to fight back and it really pees me off!!
- 3 years ago
I play air vehicles a lot, and really have no issues with the tanks one shot killing me as I move full speed with the stealth about 10 foot from the ground, and when I air bomb a tank I swing back and forth full speed so if they hit me, they deserve the kill as it takes skill to hit the stealth bobbing and weaving at about 170mph.
Really the solution to air vehicles is the Wildcat, as I get taken out in about 1.5 seconds by one before I can react if I don't see them lurking. And you can't avoid the Wildcat machine gunner who has great aim as that will take down the paper thin stealth heli instantly.
Honestly the only issue I have with tanks is I'm now getting hit when on my screen the shell misses by 20 feet or more, as shown below where I blew up even though you can see the tank and shell missed by 20 feet. Even with 42ms ALAT and 50ms LAT, the hit detection and/or server prediction coding is kind of broken, or they made the hit box bigger on the stealth heli than actual size of the aircraft?
So now I tend to avoid tank on the map, and instead focus on the jets and attack helicopters more as it really is not worth the risk of having to have all four bombs hit twice over two runs on a full health tank. Jeeps and anything smaller I can take out with one run, but not a tank anymore at full health which seems reasonable. So unless the tank has lost half it's health, not wise to attack one in a stealth heli...
But in avoiding tanks, I end up killing a lot more ground troops herding on the map. And if your group is marked on the map by any device, I can easily get 3-4 kills per bombing run so pay attention to the sky for the stealth helicopters if your group gets their location marked by any devices. I've gotten 13 kills in two consecutive bomb runs once on ground players who kept herding in a small 10 foot zone. Not a good idea if you see a stealth heli. The wiser groups spread out 10 foot or more and then I have to pick only one player to bomb, and that is a waste of time as it takes a while to get the bombs back.
In summary, avoid "marked" herds of players closely grouped out in the open when the stealth heli is close...or this will happen:
- Psubond3 years agoLegend@DeepSixxxx What is your experience in stealth so far against the mk 4 railgun?
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