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I think you guys don't see the difference and my point now. And thing is, I usually don't argue about something I dont know, I try and figure out and compare.
One thing is, I come closer to you and bombarn, shoot, you name it and another thing is getting one shotted across the map, even spawnkilled, these are very different things in skillcap. Again, it really doesn't matter how high you go. The further I am with aircraft and the more tilted you are with tank, you get the picture. There's even clip in video how 1000 meters away jet gets obliviated.
Again, I do know tanks are hard to play, no doubt. But tanks point never ever was to shoot helis down. If you die in a regular tank and really can't do anything about it and no matter by which heli tbh you get vaporized, who is to blame that you are not capable of shooting me back cause of designs tanks are made and on which one you signatuered to play? Me?
Infantry is very different vs vehicle, so far I see people really asking to equal one meatbag vs helicopters firepower. Come on. Also gonna add spawn timer, very different.
Infantry do have counter weapons, if you dedicate time and will on TV missile as much as me flying, I bet you could take down every damn Stealth and most jets. My biggest thought is that, infantry are lazy and decline problem. Worst part is, when I go 70:0, that doesn't mean I am overpowered, that means your team is not even trying. Ever tried recoil less? Flies pretty damn straight line and fast, but again it needs some skill, train it like I did with flying on servers with bots. There's also squad play, lately I've been doing that more often and can say, if one full squad is mastered on something and combining that, outcome is op win. (At this point I'm referring air and anti air on the same squad)
Okay, now we have that tank. Can sit all day in main base can be operated with one hand. Takes down aircrafts across the map with one shot, has aps, has thermal smoke. Ah yes, combining with Irish aps, cause why to move?
I'm just saying, I've been there and there, but I think this here is problem. Ah adding that, on spearhead at RU base can be spawn killed US aircrafts, my question is: Was it mistake to make it this powerful by dice or they didn't believe this would be happening? Just how this kind of detail/issue can be unseen?
Thx for reading my wall of text. 🍻
Edit: Video I posted earlier is not showing how cool I am with that tank, I am unskilled on tanks and just to proove how easy it is. Ps, It took me about 1,5 hours to figure out. Overall I have 3 hours on that tank.
- Man_iLoveFishing3 years agoSeasoned Ace
@PsubondBy getting spawn killed and across the map? This is the final solution?
Edit: This just is how helos has been working in basically all bfs. By mastering it you get the trophy.
- 3 years ago
@Man_iLoveFishingWith all due respect I think your going to find your opinion is outnumbered when it comes to this. Aircraft have been virtually unstoppable in this game, with only a few threats while dominating all other gamers. People are tired of it and glad to see the game get some balance by now providing an option to shoot down these aircraft. It levels the playing field. Pilots will adapt and learn to work their way around it but now they have to be aware of a definite threat and can't just casually fly in straffing then pop off a few flares and fly off
- Man_iLoveFishing3 years agoSeasoned Ace
@Karen0202Yea? People are tired? Why didn't they do nothing about it? Example take aircraft and deal with it? See, lazy.
And you call balanced again when one gets shot again across the map, air freaking craft in this game doesn't do that and with one shots. Only what can be is Stealth raining bombs which is not accurate cause of spread and falling time. If you are tired, game is not for you I guess, but cutting my skills is not the way.
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