Forum Discussion
I play air vehicles a lot, and really have no issues with the tanks one shot killing me as I move full speed with the stealth about 10 foot from the ground, and when I air bomb a tank I swing back and forth full speed so if they hit me, they deserve the kill as it takes skill to hit the stealth bobbing and weaving at about 170mph.
Really the solution to air vehicles is the Wildcat, as I get taken out in about 1.5 seconds by one before I can react if I don't see them lurking. And you can't avoid the Wildcat machine gunner who has great aim as that will take down the paper thin stealth heli instantly.
Honestly the only issue I have with tanks is I'm now getting hit when on my screen the shell misses by 20 feet or more, as shown below where I blew up even though you can see the tank and shell missed by 20 feet. Even with 42ms ALAT and 50ms LAT, the hit detection and/or server prediction coding is kind of broken, or they made the hit box bigger on the stealth heli than actual size of the aircraft?
So now I tend to avoid tank on the map, and instead focus on the jets and attack helicopters more as it really is not worth the risk of having to have all four bombs hit twice over two runs on a full health tank. Jeeps and anything smaller I can take out with one run, but not a tank anymore at full health which seems reasonable. So unless the tank has lost half it's health, not wise to attack one in a stealth heli...
But in avoiding tanks, I end up killing a lot more ground troops herding on the map. And if your group is marked on the map by any device, I can easily get 3-4 kills per bombing run so pay attention to the sky for the stealth helicopters if your group gets their location marked by any devices. I've gotten 13 kills in two consecutive bomb runs once on ground players who kept herding in a small 10 foot zone. Not a good idea if you see a stealth heli. The wiser groups spread out 10 foot or more and then I have to pick only one player to bomb, and that is a waste of time as it takes a while to get the bombs back.
In summary, avoid "marked" herds of players closely grouped out in the open when the stealth heli is close...or this will happen:
@DeepSixxxxYou can wobble as much you want and fly low. When you are going for enemy AC, you are occupied killing him which makes you to rise altitude. That's the moment when poof happens and you realize, you got obliviated from across the map and can't stay still even for 2 seconds. Right now its not that bad, give it 2-3 months when people learn to use it.
EDIT: About that shell going by, its latency issue. TV missiles do the same.
- DeepSixxxx3 years agoSeasoned Ace@Man_iLoveFishing I'm not the best stealth heli but do have both close to 60 mastery level. I don't fly like most pilots, so when I attack AC I light them up with the chain gun first, then I go stealth, rise above, and drop the bombs on them. Same with transports as it both keeps me from getting locked on in air battles and takes them out with instantly. It takes a while to learn the drop angles, and your relative speed is critical when dropping bombs in first person view.
I only engage night birds, other stealth helis, and the jets with missile locks outside of stealth mode. So far, only the night birds give me a headache, and maybe a top 1% jet pilot or a pilot that uses the chain gun instead of warning me with a missile lock on to go stealth mode. On the ground, Wildcats are demons to be avoided at all costs...- Man_iLoveFishing3 years agoSeasoned Ace@DeepSixxxx You really won't get much on top of AC when you are spotted tho. It takes only 2 rocket hits. And yeah, little bird is hard to kill especially alone. I usually fly bird but now felt taking brake and went back to Stealth. But I agree on flying low and in full speed, I do that always and fly really close to objects. Also feels satisfying. And also I finally got used to my settings, I use based on rifle aim settings. Gives me good accuracy with mg pods and great way to control chopper.
- ATFGunr3 years agoLegend@Man_iLoveFishing Since day one the visible and open spawn bases and vehicles appearing in mid air have been an issue in 2042. The rail tanks range wouldn’t be the issue it is if Dice had looked back at last games and seen why they were around corners, and had automated AA, etc. Better map design would solve a plethora of issues including yours.