Forum Discussion

Re: 1OHK vehicles should spawn faster.

@UNL1M1T3D_P0W3RThis topic is about freeze time reduction. What i'm asking from you to keep it clean and stop heating up with *this unbalanced and that unbalanced". Question is about 2 min freeze time reduction, If even it was 1.30, there wouldn't been any difference in chaotic environment. Why make things so heated from a fly to an elephant? Why would you lead me to dead content portal? I might just leave this game. It's no harm for you, till people start seeing how much bs its to die to ohk and do the same. And again, i have nothing against ohk overall, but it's way too spammy, broken commonly and random.

Offtopic: But hey since you say tgm works as intended, ill make small clip especially dedicated for you and later ill ask again question, does it tho?



And stealth helo does underperform.

https://www.youtube.com/watch?v=p3QMxN6C0Ec

Does it work as intended? 

23 Replies

  • Lady_One's avatar
    Lady_One
    New Ace
    1 year ago

    @Man_iLoveFishingWith the way networking and latency are, it is inevitable that if something were to be accurately shown it would look like this, to an extent. You can observe the same thing with whatever has lots of tracers, like wildcats, jets or nightbirds that look like they're missing. This is "working as intended", the game shows you where the lizzle is, the alternative would be to lie and show the lizzle taking a trajectory that never happened but is closer to you on your screen. Not impossible to implement (in theory) but such a solution also wouldn't be perfect and might tend to fly through solid walls. Pick your poison?

    That being said, I feel the delay in 2042 is higher than it should be, air vehicles have particularly broken hitreg on them (very noticeable with any slower ROF weapon), and the TGMs also have pretty broken networking. It's normal to hit an air vehicle, get static, then somehow the lizzle recovers and you flew through it, or to miss but have the game count it as a hit. I've had cases where I've shot the TGM down, got an XP event for it, then something like 300ms later it still hits me. In some extreme cases I've dealt full damage to ground vehicles when hitting terrain near them, though this one could be bad splash damage values. For some reason lizzles already ignore directional damage and deal the same damage to a lot of different vehicles, e.g. 27 to MAVs, and to RAMs, so it wouldn't surprise me if their splash is fried too.

    However... Even if the networking issues were fixed, people would still hit you.

  • Man_iLoveFishing's avatar
    Man_iLoveFishing
    Seasoned Ace
    1 year ago

    @Lady_OneYep... And based on these visuals i make my moves. These clips are particularly show how off TGM can go. And ofc i have instances where i'm shooting aircrafts and flies trough. Or when i'm shooting TGM projectile with guns and seeing it taking impacts but keeps going.

  • Gurz1019_MP's avatar
    Gurz1019_MP
    Seasoned Hotshot
    1 year ago

    I am not sure I understand what you are trying to say at this point. It is true that the TGM seems to be somewhat lagging in the video you linked to. But to move around quickly in the first place, and to hit a small NB directly with TGM is something that requires a high level of skill, and I don't see anything unreasonable about that. Vehicles are one of our limited resources. If you eliminate a threat, I don't see anything wrong with not encountering it for a while. You seem to want to keep the NB exclusive, but resources should be shared by the whole team, so if you enjoyed some bonus time with the NB, then go back to working with infantry on the objective. Wanting to play with vehicles all the time is a luxury that goes against the design of this game. Players who are not competent enough to play well with infantry should not be using vehicles. It is more problematic that good players cannot use NBs freely in situations where they are tactically necessary than it is that you cannot get up and ride NBs all the time. Players who are properly involved in the objective, like control, are the ones who should be using powerful vehicles.

  • MADMAC50K's avatar
    MADMAC50K
    Seasoned Ace
    1 year ago

    The TGM was nerfed the last time all the pilots sweats complained about it, so DICE totally nerfed the controls and turn rate - meaning that it's now a lot easier to dodge as the missile can't turn fast enough to adjust.  Unless you're flying straight into it, it's a skill issue....

  • Man_iLoveFishing's avatar
    Man_iLoveFishing
    Seasoned Ace
    1 year ago

    Yeah, this is the forums problem here now. Even video provided is "all good, should be like that". Wtb jets? Stealth heli?

    With 800 hours i see this latency delay daily and someone comes here to tell me how to dodge. How can i dodge it when it flies past me and not knowing will it hit me or not? Wake the hell up please.

    About nerfs, tgm is not hard to use. This is skill issue now. And helicopters had also nerfs, disability, repair, flares recharge times. Again, i am asking freeze time drop and people are losing sht here now.

  • @MADMAC50K Yep, exactly, that was back in Season 4.

    Devs fixed Lis to absolute perfection after 3 SEASONS of her rocket diagonal movement being literally bugged on console/controller where you could barely move the rocket, bug was confirmed in the patch notes (PC Lis mains thought they were special as they weren't experiencing the issue and were in denial over the bug).

    After the fix Lis performed magnificently, pilot scrubs got a taste of their own medicine, so they cried online and only after a MONTH of perfection Lis got nerfed to how she is now: mid. She's usable and better now than how she was before the fix, but undeniably no where near as good as what she was during that single month.

    Unless a pilot is flying in a slow predicable line, hovering, or a complete bot then it's impossible not to avoid her rocket - especially since you can also hear it very clearly. Anyone that cries for Lis nerfs or says her rocket is OP or insane, etc, is a delusional clown that suffers from a skill issue. This at least further justifies her damage against air vehicles (I have her, and every other Specialst, at T1 so whatever).
  • VOLBANKER_PC's avatar
    VOLBANKER_PC
    Seasoned Ace
    1 year ago

    I can’t get Lis’ TGM rockets to turn much regardless of how much I try to adjust things in Settings.

    That’s on Xbox.

  • Man_iLoveFishing's avatar
    Man_iLoveFishing
    Seasoned Ace
    1 year ago

    @UNL1M1T3D_P0W3RAnd yet you are declining my video.

    EDIT: We can't ever have reasonable conversation when you speculate how someone is flying, not acknowledging situation and flying physics including altitude and velocity of helicopter it self. I created video to show you how off it can go, yet you go for "pilot scrubs" that's why I'm gonna ask you, either you stay off my topics repeating same stuff or be reasonable. So i'm asking, could you or not?

    Thanks.

  • Man_iLoveFishing's avatar
    Man_iLoveFishing
    Seasoned Ace
    1 year ago
    @Gurz1019_MP You can't do that cause it's different every time. And in full chaos around you, you really don't hear TGM incoming in full speed. When i do, i react as fast i can. It's not like i can slide in instance, i have to take in count vehicles movement momentum.
  • @VOLBANKER_PC Her rocket is tied to vehicle sensitivity in the settings, so adjusting it can help slightly but its turn rate will never be as good as how it was before. Boost speed is also underwhelming ever since the nerf too. Plus, anyone with sound turned on can hear her rocket coming several seconds before it's capable of making an impact; devs made sure to make her rocket very easy to avoid. Don't beat yourself up over it.
  • Gurz1019_MP's avatar
    Gurz1019_MP
    Seasoned Hotshot
    1 year ago
    @Man_iLoveFishing What is wrong with such a vehicle that can be absolutely avoided in any situation? Perhaps the NBs and missiles are not being hit abnormally large, but the missiles are hitting properly on the server or on the client of the player who fired the TGM. With that in mind, don't be fooled by the missile's position on your client and be able to avoid the missile.
    Also, not to change the subject, but if NBs should respawn fast and kill, then every other vehicle should respawn fast as well, and that's perfectly fine, right?
  • Man_iLoveFishing's avatar
    Man_iLoveFishing
    Seasoned Ace
    1 year ago

    The subject is not nb here, yes i do play it a lot. I dont need to be either fooled. Its straight bs on my screen. Easy alt f4.

    But questioning whats right and wrong, tell me, how much it hurts you if vehicle spawns 15 seconds earlier?

  • Lady_One's avatar
    Lady_One
    New Ace
    1 year ago
    If vehicle spawns were to be changed, I'd probably like to see TF2's spawn wave system added to vehicles. Basically, with normal spawns, players would dribble in 1 by 1 and die 1 by 1 when fighting the whole enemy team (players want to start playing ASAP, even if they're just throwing themselves at the enemy). So, TF2 will increase or reduce player spawn times, so that they all spawn at the same time and come out together instead of 1 by 1, giving them a better fighting chance.

    In 2042, the same issue can be seen with Jets and Wildcats to an extent. These vehicles have a high likelyhood of being completely wiped by the enemy at the start of a match. Due to the nature of players wanting to spawn in a vehicle ASAP, the wiped vehicles will then dribble in 1 by 1 and get killed 1 by 1. Most ground vehicles will survive long enough for this to not be an issue for them, whereas jets can die too fast and wildcats take a while to respawn. That being said, all vehicles can get wiped.

    Because 2042 doesn't show the vehicle respawn times, the game can easily make a respawning-in-progress vehicle that died a while ago take 1 minute longer and reduce the time for a more recently destroyed vehicle, so that the vehicles can spawn as a wave.

    Delaying the respawns into waves will (depending on how it's done) have the benefit of complete team vehicle wipes lasting longer while also not semi-permanently crippling said team with tanks coming in 1 by 1.

    Remember the Golmud Railway train? Whichever team captured it at the start of the round would win the game. I think this is a similar case.
  • UP_Hawxxeye's avatar
    UP_Hawxxeye
    Legend
    1 year ago

    My general problem with vehicles in 2042 is how it feels like I do not get to spend enough time in them. Compared to previous BF games

    The slots that are too few for the team size

    The number of modes that lack most of the vehicles altogether.

    The Punishment timer that tries to block you from respawning on the same vehicle category before some rando can.

    For the most of the games lifecycle most of the infantry could carry enough firepower to solo a tank... and there could be like 16-64 of them (if they decide to use their advantage instead of derping).

    The insanity of some specialist perks like the hookshot.

    The way most vehicles (other than the nightbird) are quite clumsy between their acceleration turn and turret speed and angle.

    But ironically, there are still times where drivers and pilots have a very good time. Simply because the infantry chose not to give them enough reprisal and not because the vehicle is too good.

    Personally as a player, I will devote as much effort as required to take out a vehicle that is annoying me, I do not get why others do not want to.

  • VOLBANKER_PC's avatar
    VOLBANKER_PC
    Seasoned Ace
    1 year ago

    @UP_Hawxxeye wrote:

    But ironically, there are still times where drivers and pilots have a very good time. Simply because the infantry chose not to give them enough reprisal and not because the vehicle is too good.

    Personally as a player, I will devote as much effort as required to take out a vehicle that is annoying me, I do not get why others do not want to.


    Because people know all too well it makes no real difference - the guy will be back within minutes in a fresh vehicle.

  • MADMAC50K's avatar
    MADMAC50K
    Seasoned Ace
    1 year ago

    @Man_iLoveFishing wrote:

    But questioning whats right and wrong, tell me, how much it hurts you if vehicle spawns 15 seconds earlier?


    How much it hurts you to wait 15 secs longer?

  • Man_iLoveFishing's avatar
    Man_iLoveFishing
    Seasoned Ace
    1 year ago
    @MADMAC50K well, enough. There are instances where i die to a bug, bs desync. Stuff like that. I've seen it enough. Especially when someone gets mad and wont let me play vehicle. What i mean is my post above.
  • Lady_One's avatar
    Lady_One
    New Ace
    1 year ago
    @VOLBANKER_PC So... Killing infantry is pointless because they'll be back within seconds?
    Or is it that you think killing vehicles is too hard? What's the real issue here?

    If you can't hit slightly distant or moving ground vehicles with the RPG, blame DICE for not including an MBT-LAW equivalent. That was a pretty big problem at launch with all the BOLTEs zipping around. Or blame how stupid they made the SRAW.
  • MADMAC50K's avatar
    MADMAC50K
    Seasoned Ace
    1 year ago
    @Lady_One I agree, anti-vehicle weapons are ineffective, and I think that's kind of the point we're making here (probably not very well).

    If vehicles are OP due to unlimited counters/ineffective engineer weapons, why would we want them to spawn more often?
  • VOLBANKER_PC's avatar
    VOLBANKER_PC
    Seasoned Ace
    1 year ago

    Comparing vehicles and infantry 1:1 is ridiculous.

    Vehicles are (naturally) much more powerful than infantry.

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