Re: 2042's biggest issue. Poor map design
@BtheReaper49 wrote:
Maps really make or break a game. BF4 and BF1 had great maps overall with great balance. I generally couldn't stand the maps in BF5 with the exception of the Pacific maps. I think back to Hamada, Aerodrome, Panzerstorm, etc. Those maps and others just played out horribly and ruined the game for me. They were just wide open maps with little areas of cover.
Seems like many of the maps in BF2042 play out the same way. And when you look at some of the buildings they did add, they're impressive, but I'm left thinking "Did they really need to make this look the Taj Majal in Las Vegas?" Just seems so unnecessary and doesn't really add anything to the game.
And if they do add different types of close quarter or medium sized maps to BF2042 I'm really wondering what they'll be like with 128 players....
@BtheReaper49 to me 2042 reminds me of BF4's map design only bigger and I thought BF4-BF5 all had rather bland map design compared to BF2/BC2/BF3 which all had stellar map design. BF4 had fun maps but not overly memorable to me and that's how 2042's maps feel to me - not bad, fun to play on but they won't be classics.