Forum Discussion

Re: 2042's biggest issue. Poor map design


@BtheReaper49 wrote:

Maps really make or break a game.  BF4 and BF1 had great maps overall with great balance.  I generally couldn't stand the maps in BF5 with the exception of the Pacific maps.  I think back to Hamada, Aerodrome, Panzerstorm, etc.  Those maps and others just played out horribly and ruined the game for me.  They were just wide open maps with little areas of cover.    

Seems like many of the maps in BF2042 play out the same way.  And when you look at some of the buildings they did add, they're impressive, but I'm left thinking "Did they really need to make this look the Taj Majal in Las Vegas?"  Just seems so unnecessary and doesn't really add anything to the game.  

And if they do add different types of close quarter or medium sized maps to BF2042 I'm really wondering what they'll be like with 128 players....


@BtheReaper49 to me 2042 reminds me of BF4's map design only bigger and I thought BF4-BF5 all had rather bland map design compared to BF2/BC2/BF3 which all had stellar map design.  BF4 had fun maps but not overly memorable to me and that's how 2042's maps feel to me - not bad, fun to play on but they won't be classics.

23 Replies

  • R1ckyDaMan19's avatar
    R1ckyDaMan19
    Seasoned Ace
    4 years ago

    Now I am really familiar with the maps they seem fine to me, the solar array map and the desert city map are my only gripes.

    One half of the solar array map is terrible for advancing armies with the rocky landscape, the other half is great with cover everywhere.

    That desert city map is just horrible, you have the A flags, B flag and D flag, the rest are not worth the effort getting to.

  • Budwalker's avatar
    Budwalker
    4 years ago

    Agreed, none of the maps are any good.  

    In previous releases i had firm favourites straight away, none are my fave in this game.

    Massive open kill zones, spawn die, repeat repeat.

    I really have tried to like the game, put in ton of hours, but i just find myself getting frustrated and bored real quick, and it's primarily the maps,

  • I agree. After a few unsatisfying rounds of all-out warfare me and my buddy just joined a portal match on Noshahr Canals from BF3 and it was a completely different experience: Many different areas, lots of firefights happening inbetween capture points and generally a great flow of conquest gameplay.

  • ghinavirus's avatar
    ghinavirus
    4 years ago

    I also feel the maps in 2042 are a tad too big with not as much cover as I would like. manifest is the closest map imo to a battlefield map. Worse maps in 2042 is Kaliedoscope and breakaway. I just back out when they come up. Not a fan at all.

    I would love to see them add Zavod 311 with 128 players and keeps its original size. Zavod is one of my all time fave maps.

  • R1ckyDaMan19's avatar
    R1ckyDaMan19
    Seasoned Ace
    4 years ago

    @ghinavirusBreakaway is a strange map, the action will always flow to the cluster of flags in sector A normally pushes coming from C and B, the rest of the flags are too spread out.

  • ghinavirus's avatar
    ghinavirus
    4 years ago

    @R1ckyDaMan19I will stay in the A flags and occasionally peak the C flag in breakaway. I am not going out on ice with all the OP vehicles to run me over and be inside a bowl for snipers to take pot shots. No cover I wont move on that map.

    B is way too many angles to get shot from. There is no scoreboard so there is no need to push anything in this game. Find a spot you like and control it.

  • R1ckyDaMan19's avatar
    R1ckyDaMan19
    Seasoned Ace
    4 years ago

    @ghinavirusYeah that's where I tend to drone on that map, always one of the 3 A's getting capped prompting a big push.

    We need a w/l stat to make it matter.

  • ghinavirus's avatar
    ghinavirus
    4 years ago
    @R1ckyDaMan19 you drone i use prox sensors. Fantastic advantage in a game. And when I run Angel, I throw 2 prox sensors in direction people will flow from, they interact with my prox sensor ...no problem, I drop the resupply crate and well resupply again with 2 prox sensors. Its my cheese system. it works well because I can drop a crate when some try hard pilot wants to buzz me and take an alternate version of my class with the FX AA or whatever its called.
  • R1ckyDaMan19's avatar
    R1ckyDaMan19
    Seasoned Ace
    4 years ago
    @ghinavirus Haha you know what I did to master the proxy balls, suicide proxy runs, run into the the area with loads of enemies and drop your balls, die everytime but damn that point feed.....
  • ghinavirus's avatar
    ghinavirus
    4 years ago
    @R1ckyDaMan19 I know right. Imagine if we had a scoreboard. I think everyone would run Angel. Revive points, Resupply points and enemy spotted points. I mean we havent even fired a gun yet and look at the points. Then when we revive we give the guy armor automatically. Its a hard specialist not to use.
  • ghinavirus's avatar
    ghinavirus
    4 years ago
    and that my friends is how one can climb a scoreboard in battlefield games without being a slayer.
  • R1ckyDaMan19's avatar
    R1ckyDaMan19
    Seasoned Ace
    4 years ago
    @ghinavirus Tbf I think they need to make them not work after you die lol its a bit broke.

    Anyway, errrm map design....
  • ghinavirus's avatar
    ghinavirus
    4 years ago

    @R1ckyDaMan19Agreed. I will sit there when waiting for a revive(its not coming) and just rack up points with enemy spotted. Then they get eliminated and still get the same score. Yeah its flawed lol. Why I cheese it and why people cheese the PP-29. Cant hate the playa, gotta hate the game lol.

    But yeah map design, i like the manifest.

  • I disagree that the maps are poorly designed. I wouldn't be against some additional cover in a few instances. There are a few bad respawn's on certain maps I would focus, but overall I think the maps are actually pretty good. One of those spots is around the D1 and D2 points on the Renewal map. (im pretty sure Its D1 and D2.) Where the buildings are on the east side of the map. This is one of the worst respawns in the game. If these points are contested, and you sapwn in, you are dumped in the middle of a grass field with no cover. Snipers and vehicles will just camp these respawns and just rack up kills. Hover crafts will just drive back and forth in this grassy area. People spawning in have no where to go, no cover, no escape. This is an area that does need to be looked at, because it is a clear problem. But this is a specific spawn at that location on the map. The map itself I think is actually a good map.

    It is kind of popular right now though to throw critical thinking out the window and just take a negative dump on the game in all areas. Mob mentality. The steam reviews area good example of that. The maps are not bad though. Sure some could see some changes, tweaks, and adjustments, but I think most of the maps are good.

  • ghinavirus's avatar
    ghinavirus
    4 years ago
    @XxKrazymagicxX I have been destroyed at that area you speak of by vehicles not long after a spawn. I havent spawned there a lot so I never paid attention to vehicles camping it to spawn trap. Great observation and now know where not to spawn. Thank you
  • @R1ckyDaMan19 I love when a squad mate runs the beacon and uses it well. I personally have not been running it because that is an important slot I prefer to run something else. That is beside the point though. The spawns like I mentioned do need to be adjusted somehow. Its an obvious problem and Ive noticed it in many of the games on that map, people just spawning in at that location and just being mowed down before you can move 5 steps. You are just dropped in an open field. Not even a bush to hide in.
  • chrilsc's avatar
    chrilsc
    4 years ago

    In BF4, how can you capture the top of the building in shanghai map?

    JUST DESTORY THE BUILDING!

    On 2042, you can see a TANK on the top floor of the building. So, how can you capture the point via lift??

    64 vs 64, over 20 emenys camp on the lift.

    Is it cool? Is it fun? I don't think so...

  • ghinavirus's avatar
    ghinavirus
    4 years ago

    I think I am going to download the old gen version for xbox to play the 64 player maps and see how it feels.

    I have no idea why the 64 player map isnt part of the PC /next gen rotation out the box. I think it should be and labeled small conquest or something like that.

  • GRiPSViGiL's avatar
    GRiPSViGiL
    Seasoned Ace
    4 years ago
    @chrilsc Levolution is another feature missing that can create a new dynamic within the same game.

    Man this game could have been epic if levolution and fortification systems were in place.

About Battlefield 2042 General Discussion

Discuss the latest news and game information around Battlefield 2042 in the community forums.16,186 PostsLatest Activity: 5 hours ago