Forum Discussion
10 Replies
- UP_Hawxxeye3 years agoLegend@Padding_Ur_Stats If we speak strictly from meta gaming PoV. In a duel between two skilled FPS players, the one who can take even slightly more shots have the advantage.
Also the significance of the extra bullets to kill is inversely proportional with the rate of fire of the weapon. A fast firing weapon will see the least difference. A slow firing weapon will be dramatically weaker.
I do not know how active you might had been during the BFV times but we had a certain crisis at the time.
After BFV released in November 2018, DICE did a patch during Christmas 2018 that made almost all the weapons need 1 more bullet to kill. People hated that because it messed up the gun balance and muscle memory.
DICE did a patch that mostly reverted those changes soon after.
Then on around Christmas 2019 for some reason they did almost the same patch again and people were furious again (ruining the goodwill they generated with the Pacific maps) and they semi reverted it again.
Angel's armor distribution is in a way a similar but temporary Bullets -To-Kill patch that is unpredictable and inconsistent since some soldiers (those with no armor) need fewer bullets while others (with armor) need more.
I hope that helped explain this whole afair a bit. 🙂 - @Padding_Ur_Stats You clearly don’t know the huge significance about surviving 1-2 bullets more in gunfights.
There is a reason why almost all matches contained almost 50% of angels and it’s becouse his huge versatility in addition to having unlimited ammo for everything and unlimited Armor for himself/Team.
Thus specialist was to strong and everyone with a common sense will come to the same conclusion.
He is still extremely strong even without his unlimited Armor but atleast gunfights are now more even playing field and not that inconsistent anymore. @UP_Hawxxeye If we speak strictly from meta gaming PoV. In a duel between two skilled FPS players, the one who can take even slightly more shots have the advantage.
Skill levels are rarely equal in twitch battles. That being said, the game is not based on a skill set. New players have to suffer with gun progression. Then there are players like me who are T1 mongers. Currently I am grinding C5 so armor makes zero difference in my game atm. The game is not designed for 2 people with the same skill set and same load outs to face off.
Also the significance of the extra bullets to kill is inversely proportional with the rate of fire of the weapon. A fast firing weapon will see the least difference. A slow firing weapon will be dramatically weaker.
ROF definitely has a place in the math. That being said, slow firing weapons do more damage. If there is that much skill a slow fire head shots would win. Additionally, if twitch battles were all that defined the game, there would be one weapon and maps would be far different. The game is not designed as I described above, it is a R/P/S design
I do not know how active you might had been during the BFV times but we had a certain crisis at the time.
After BFV released in November 2018, DICE did a patch during Christmas 2018 that made almost all the weapons need 1 more bullet to kill. People hated that because it messed up the gun balance and muscle memory.
DICE did a patch that mostly reverted those changes soon after.
Then on around Christmas 2019 for some reason they did almost the same patch again and people were furious again (ruining the goodwill they generated with the Pacific maps) and they semi reverted it again.Angel's armor distribution is in a way a similar but temporary Bullets -To-Kill patch that is unpredictable and inconsistent since some soldiers (those with no armor) need fewer bullets while others (with armor) need more.
I hope that helped explain this whole afair a bit
Game history in design progression is important. It shows us why we have what we have today, and gives DICE a direction. That being said, Ive been here only for one real patch. I would love for them to roll back 4.1. Of course that isn't going to happen, and with the continued nerfs of specialists, I can see where this game is going. In the end, I still do not believe the armor is game changing and OP. This is supposed to be a R/P/S environment. That is why the specialists have the skills they have.
@Bolvard You clearly don’t know the huge significance about surviving 1-2 bullets more in gunfights.
Just because I disagree, doesn't mean I don't know the difference.
There is a reason why almost all matches contained almost 50% of angels and it’s becouse his huge versatility in addition to having unlimited ammo for everything and unlimited Armor for himself/Team.While the ammo is unlimited, it isnt unlimited in the sense you hold your mouse and it never ends. You have to go back to your crate, click, reload. Youre not a vehicle who can sit and hold a key spamming 30mm rounds. Additionally, crates are targets. As a sniper, I see a crate, I see a kill. That being said, someone mentioned crate changes earlier and they seems reasonable. To me, the armor is not OP. I see more issue with crates then armor
Thus specialist was to strong and everyone with a common sense will come to the same conclusion.
He is still extremely strong even without his unlimited Armor but atleast gunfights are now more even playing field and not that inconsistent anymore.Ah yes, you're the common sense argument. I bet to differ sir. Armor is not OP. The crate just doesnt serve Angel, it serves everyone nearby. If the crate only served Angel, I would definitely agree. But anyone can access the "unlimited ammo". That makes it an even keel.
- @Padding_Ur_Stats You are disagreeing becouse you where an angel main and dependent on armor to win your gunfights.
Also the Loadout crate gives infinite Ammo for everything, even for irish‘ deployable cover or sentinel got refilled by it and both have a large CD, Sundances grenades, and so on.
You know what huge amount of pressure it creates when an Sundance can throw 4 scatter grenades in a row ? Without an Irish sentinel next to you, you and your teammates are forced to retreat.
Infinite ammo from loadout crates is extremely strong and still is.
Armor shouldn’t be in the Game in the first place, it makes gunfight completely inconsistent and makes slow RoF Weapons weaker than they are currently.
Given the fact that with an armor crate angel could also refill his 3 Armorplates instantly instead having to wait was completely broken.
Now angel is that what he should have been in the first place - a supporter for maintaining the frontline with ammo, not a 1 man army.
Run&Gun Gameplay made him by far the strongest Specialist in the game, there was literally zero reason to pick anything else beside maybe Sundance or Mackay for mobility.
I hope they also remove the armor plates Gadget, remove them from revived Teammates when they get revived by an Angek and rework irish‘ passive so we get completely rid of Armor as a whole. - UP_Hawxxeye3 years agoLegend
@Bolvard wrote:
You know what huge amount of pressure it creates when an Sundance can throw 4 scatter grenades in a row ? Without an Irish sentinel next to you, you and your teammates are forced to retreat.For those who do not know the answer, I will provide the numbers.
Each anti armor grenade does 19% damage to an MBT. So 4 anti armor grenades adds up to 76% damage purely out of throw-in-the-general-direction-and-forget grenades. More than 3 quarters out of a heathy tank without even having fired a recoiless yet. To be fair, the thermal smoke might stop 1 to 2 of them depending on if the Sundance threw 2 of the nades without interval or not.
Fortunately most players are not committed enough to take advantage of that often.
PS: Unrelated trivia: the anti armor grenades also lock on drones now too. Making Sundance a flawless counter to C5 drones (I do not remember if the drones have countermeasures).
- LlamaWithKatana3 years agoSeasoned Ace@UP_Hawxxeye Drones do not. Next after Sundance is Rao which can stop em and shoot.
- @UP_Hawxxeye I was testing it out with scatters, being able to throw a total of 6 nades completely anihilates enemy fortifications if no Irish is there.
4 scatters with large AoE and 2 Additional normal nades, if you have an ammobox in your loadout can can even throw 7 nades at enemys in a very short time.
The loadout crate is really extremely strong @BolvardYou are disagreeing becouse you where an angel main and dependent on armor to win your gunfights.
Youre projecting. I was a Casper main, and now a Mackay main.
Also the Loadout crate gives infinite Ammo for everything, even for irish‘ deployable cover or sentinel got refilled by it and both have a large CD, Sundances grenades, and so on.
True, but it is not instant. Unlike say a tank that holds a button and has never ending ammo, one has to run back to the crate, click, select, and then go again. This takes time, important time.
You know what huge amount of pressure it creates when an Sundance can throw 4 scatter grenades in a row ?
The same type of pressure a vehicle puts on you with a 30mm never ending stream?
Without an Irish sentinel next to you, you and your teammates are forced to retreat.
Now youre presenting specialist against specialist. This is a R/P/S environment.
Infinite ammo from loadout crates is extremely strong and still is.
Again, infinite yes, but not instant. Time to summon the crate. Time for it to drop. It drops and pinpoints where you are. You have to run to crate, avoid fire, click, select, and youre good to go. If you are inside, you must go outside to do all this. Excluding all these facts makes it seem like the crate is in your pocket
Armor shouldn’t be in the Game in the first place, it makes gunfight completely inconsistent and makes slow RoF Weapons weaker than they are currently.
Youre allowed to have an opinion, it does not make it fact. 2 more bullets at most is not OP.
Given the fact that with an armor crate angel could also refill his 3 Armorplates instantly instead having to wait was completely broken.
See above. It is not instantly. I have played Angel enough to know I do not stand next to a summoned crate and fight.
Now angel is that what he should have been in the first place - a supporter for maintaining the frontline with ammo, not a 1 man army.
Youre playing him wrong if youre camping the crate. Crates are targets for vehicles, birds and snipers.
Run&Gun Gameplay made him by far the strongest Specialist in the game, there was literally zero reason to pick anything else beside maybe Sundance or Mackay for mobility.
The crate does not run and gun with him. In fact, it is just the opposite. Again, to reiterate: summon the crate. Time for it to drop. It drops and pinpoints where you are. You have to run to crate, avoid fire, click, select, and youre good to go. If you are inside, you must go outside to do all this.
I hope they also remove the armor plates Gadget, remove them from revived Teammates when they get revived by an Angek and rework irish‘ passive so we get completely rid of Armor as a whole.
The armor is the first thing gone. It only is there if Angel revives, and he revives at half health. It isnt there if Falck revives. You have a choice to select a higher ROF weapon. If you are not choosing that, nerfing Angel because of your choice is nothing for then requesting EZMode for your personal game play.
Nerf Rock!!!! Paper is fine.
Signed Scissors.@BolvardBody armor has been an integral part of battlefield since battlefield 2, it belongs in the game,even further more by making a 2142 reference(that by default used light for mobility, and heavy for well, damage reduction,you are incorrect in every way. And were only taken back out in battlefield V, and given heal bandages in place(that was even better for mobility lol)
Also no, it makes you carefully aim more with slower rof weapons, nonsense, 2 sniper bullets can still ko if you aim better, two sniper bullets if aimed decently, still equals 60x2=120, which is the total of hp with armor, the difference for example for scar is 4.5 shots, to 5.5 shots with armor
3.3 midline shots with the pp-29 with armor, to 2.7 without armor
The dm7 with midline shots is 3.4, 2.9 without armor(These are within the 50-100m distance) and yes these are slightly old stats,but it still affirms
Nade spamming has been an issue since bad company 2, nothing new, just be glad it isn't as bad as bc2 was lol
As for the loadout crate, I agree, the cooldown at the very least should be extended heavily, as in a 1-4 min more cooldown