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Captain_Tachi's avatar
Captain_Tachi
Seasoned Hotshot
3 years ago

Re: Discarded Conquest remake : Thoughts, Hit or miss??

My thoughts on the map:

- Point E is "pointless", never seen anybody attacking it. A is a little bit better, but both points are just so far away, that they have too less impact. 

- At least one spawn point for D is outside of the map, so as soon as you spawn, you have to run at full speed, to reach the map again. Takes 7 seconds to reach, so only 3 seconds left. Bad testing?

- Spawn points at D are a joke, sometimes you spawn in the wide open under the ship, no cover, you just get erased. 

- The gameplay in the village ( B ) is much better, I like it much more, than in the previous version. I think, it is working great

- C is a big improvement, much more cover, combat it fast paced here, attacking and definding of the point works good

- The map itself is a little bit chaotic, but surprisingly, it works out at this map. 

- Russian vehicles are just camping at E or between E and D, very boring to play against them, no real counter possible

Overall, an improvement to the previous layout, but still some design flaws. But I think it was not possible, to pull something better our of the foundation of the map. Gets a 7/10, while the map before the rework was a 3/10 for me. Just hated it, now I think I can get some joy out of it. 

3 Replies

  • cso7777's avatar
    cso7777
    Seasoned Ace
    3 years ago

    Like the other remakes, they made a bad map into a mediocre map instead. It is still way to open in many areas and feels more or less the same (in conquest).

    The base 2042 maps are fundamentally flawed and the "remakes" are more like small adjustments, that only resolves some issues, but far from all issues. Breakaway was a large remake that made the map into something else (love it or hate it), the rest of the remakes are disappointing, seems more like low effort, with only small improvements.

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