kregora
4 years agoSeasoned Ace
Re: Downed State & Respawn Timers Need a Tweak
@SterlingARCH3R I see where this comes from, because I feel pretty similar, but I think that the timers are the wrong place to address the issues revolving around the death and revive mechanics per se.
The main issues I see are the positioning after downed, because I think this step completely skips collision detection which lets you end in walls and stuff.
And the turn around the killed specialist when shot and then was revived mechanic. Which very often is turning the character on the belly in a prone position, and then turn the character around, so that they look away from the shooter. But this isn't consistant when killed by a blast, shot by a gadget or vehicle. I know this mechanic is to counter the kill cam footage, but in my opinion, better ditch the bad kill cam, and revive in place.
I remember that is was
The main issues I see are the positioning after downed, because I think this step completely skips collision detection which lets you end in walls and stuff.
And the turn around the killed specialist when shot and then was revived mechanic. Which very often is turning the character on the belly in a prone position, and then turn the character around, so that they look away from the shooter. But this isn't consistant when killed by a blast, shot by a gadget or vehicle. I know this mechanic is to counter the kill cam footage, but in my opinion, better ditch the bad kill cam, and revive in place.
I remember that is was