I have believed that the game cannot get any lower than my expectations about BF2 in 2005.
BF2 shipped on launch 12 maps, some of them are also big! Players have even Infantry-focused maps like Strike at Karkand, Mashtuur City, Sharqi Peninsula. Later on, Wake Island was added - another staple of the series. Who doesn't remember the Gulf of Oman and Dragon Valley? BF2042 has only 7 maps that won`t go down well in history books.
You may play still Infantry Conquest on every map with 16, 32, 64 slots or any custom slot number determined by the admin so the game felt like Domination mode.
The Squad Management - another staple of the series was introduced there in 2005.
Commander Mode is available in BF2.
3 playable factions look truly believable without cringe-inducing voice lines. Ok... Chinese in-game voice lines are still fun to listen to! MEC also is awesome with constant Bumbula! Professional voice lines, not fake ones.
7 specializations/classes available instead of 4.
Over 22 weapons were available on the launch day.
There is something like an "insanely brutal to implement" scoreboard according to recent dev standards.
The statistics page is also available.
Receiving a medal or a badge was meaningful unlike the end screen bombardment nowadays.
By pressing "N" I could change the map zoom.
Spotting actually works in BF2 without Doritos or circles over the head.
There is VoIP for Squad Members, a separate line between Squad Leader and Commander.
Squad leaders may ask for a supply drop, vehicle drop, arty drop, give orders, ask Commander for the orders so the game feels more tactical.
The soundtrack can be called music in contrast to noise in BF2042. Music performed by the orchestra.
There is something like a map description before entering every single map.
Even limited destruction is available with bridges, fences, barrels, boxes, and so on.
There is even something that might be called lore with 4 main factions as USMC, China, MEC, EU, and some minor in Special Forces.
Bot matches and CO-OP servers are also available.
On almost every flag there is a vehicle to be taken, a transport for 4 players usually without strange Gatling gun on top.
The server browser is available. Every server is being run by the community.
Any server could become as modded with a little knowledge of python with private stats!
Players could even watch DEMOs from a given round if the function was enabled on the game server.
The community has had Admin BF2CC tools to run the servers in order to change the map in the rotation, tickets, friendly fire, and so on.
The team play and game flow are simply amazing in this game on its own.
Only surprises I reckon? "Legacy Features" are all over the place.
It`s not like after over the years BF2 is perfect with its radio spam, excessive dolphin diving, nade spam, lack of safe base red line for the enemy team.
Tell me please where exactly BF2042 has got any advantage except for overstretched maps, newer shaders, higher resolution textures and animations, a higher number of weapon attachments.
If only BF2 got a reskin with current technology and gunfights similar to BF4 or 3...
Let`s pretend still that a premium price of 120 bucks is nothing with 2042. In BF2042 only "surprise mechanics" await. The whole stir around the series must lie somewhere exclusively on the side of the player base. Perhaps I have too high expectations and must curb them - You are the experts, tell me, please.