The devs have said that with the Condor/Hind nerfs they are trying to ensure that these vehicles are used for transport as intended and not as the incredibly strong aerial gunships that they are currently.
I personally don't think the weapon nerfs are enough to do this.
(Just like the weapon nerfs alone are not enough to resolve the overpowered nature of the stealth helicopters).
I've lost count of the number of times our team has been pushed back on the map and I look on the spawn screen to see a Condor or Hind over an enemy flag on the other side of the map that I'd love to spawn onto so I could capture that flag but I can't because people just won't leave the transport aircraft.
The same issue arises with the MAV transport vehicle as well (which I'd like to see replaced with a fast moving LAV).
What needs to be done is to severely reduce the utility of the passenger seats in these vehicles.
A "transport" vehicle should not be able to overpower an attack aircraft like a Hokum or Apache helicopter yet that is what happens.
A "transport" vehicle should not be able to overpower an armoured vehicle such as a tank yet that's often the case too with a good crew in a suitably equipped MAV.
The transport vehicles should be FAST, LIGHTLY ARMOURED and have LIGHT SUPPORT WEAPONS.
They should not have any internal seats that players can repair the vehicle from.
They should not have vehicle destroying weapons.
I'd like to see the following changes made to the Condor/Hind and the MAV.
1) They all need to move FASTER. It is their ability to move and evade that should determine how long they stay alive in the hands of a good pilot or driver,
2) Weapons should be restricted to LIGHT armaments effective against infantry and light vehicles only,
3) One pilot/driver slot, one gunner slot, four BLIND passenger slots (Blind meaning no repairs, no guns, no window to shoot rockets out of....just a seat that you GET THE HELL OUT OF once you are over an enemy flag,
4) Increase the utility of the repair function utilised by the pilot (to offset the loss of the two passenger repair slots),
5) Increase the number of transport vehicles able to be spawned at one time. This may seem like it would be excessive but the recent changes to the Anti-Air vehicle to make it more powerful will offset the increased numbers.
(Side Note : on the subject of the Anti-air vehicle....please remove the weapons that allow players to redefine this vehicle as a tank killer and force it to be played as the Anti-air asset that it is meant to be. The buffs to the 30mm cannon primary weapon will see this used to farm infantry across the map as a ground vehicle. Reduce the damage of the 30mm weapon against infantry please.)
I've used the Condor/Hind at every oportunity since the Beta. They have been very strong since day one but it seems only recently that they have received the attention they deserved and the changes that were long overdue. 
More changes will be needed to make these true "transport" aircraft.
As for the MAV I'd like to see it replaced with a fast moving LAV with 6 slots.
1) driver - with light machine gun and LOTS of smoke options (local area, launcher, rear smoke trail....you name it.....smoke it up) and improved repairs,
2) gunner - with heavy machine gun,
3-6) four BLIND passenger slots (no weapons, no windows, no repairs).
These changes would strongly incentivise players to get out of the vehicles and cap flags, rather than camping inside the "transport" vehicles to try and rack up kills.
I enjoy being a transport pilot. It is a support role that can have a huge impact on a match as you quickly disperse players all over the map.
Transports should NOT be capturing flags under any circumstances. They should be destroyed quickly if they try to. Their role is to move soldiers from point to point.
Please make it so.
Reducing the power of the Condor/Hind against vehicles will also have an additional benefit.
Tanks and anti-aircraft vehicles might actualy be able to be used the way they should be. As powerful game-changing armoured vehicles.
Right now if you are in an armoured vehicle and you're unlucky enough to have a good transport pilot on the other team you might as well just blow your own tank up, because they sure will.
These suggestions will upset a number of players who enjoy the large number of kills that can currently by achieved with a transport.
They should not be able to do that in a transport. That is the role of an attack helicopter or a tank.
Kap.