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Re: How to convert vectors to map X/Y or North/East coordinates?

nope got to x:430 so its more than 360

can just set it up if player_x > 100(just a random map section) then kill player(or whatever).

2 Replies

  • theWalterMoose's avatar
    theWalterMoose
    4 years ago

    Give this a try, AARVYA.  I am working on a substack article and I will go into the math and how I decoded this, but short version, I used the GetX/Y/ZComponent of the player state, and selected eight points from the small 'Renewal' map.  I wrote down the X/Y/Z and it didn't make much sense, so I put the coordinates into Grapher on a mac and got this (see photo).  In reference to the flat plane of the mini map, 'Z' is the x axis and 'X' is the y axis, none of which align with the compass.  So when you run the AARVYA custom mode, it displays the Game Vector (raw from the GetX/Y/ZComponent math function, Player X/Y is the 'Z' and 'X' values from GetX/Y/ZComponent, Compass X/Y is adjusted (roughly) for the in game compass.

  • Matty101yttam's avatar
    Matty101yttam
    4 years ago

    i see don't see any picture...

    could you also post the url so i can see the code.

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