Re: In game FPS display stats meaning
I believe that:
- CPU = the number milliseconds between each draw request to the GPU
- Sim = IDK (turns out it's a measure of input latency, from what I can see online)
- GPU0 = the number of MS between potential GPU frames
- MP/s = megapixels per second
On that image, your CPU is the limiting factor, as it is requesting fewer frames than the GPU can actually draw. I might be totally wrong about CPU though.