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Re: In game FPS display stats meaning

I believe that:

  • CPU = the number milliseconds between each draw request to the GPU
  • Sim  = IDK (turns out it's a measure of input latency, from what I can see online)
  • GPU0 = the number of MS between potential GPU frames
  • MP/s = megapixels per second

On that image, your CPU is the limiting  factor, as it is requesting fewer frames than the  GPU can actually draw. I might be totally wrong about CPU though. 

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