Re: Jet Afterburner change feedback
I just wanted to say after getting use to the change a bit more the Jets are still viable. The AB change once the server-side fix went live seems to of put us back in the mix, but I am guarded in saying that depending on challenge Jets still may not have enough AB to evade. Littlebird cannons/wildcats who are accurate will still have their way with us.
My suggestion would be able to turn Afterburners on or off, and to have a bit more of a bar. What sucks is using all of your afterburners when you didn't need them all to break a lock or get out of dodge. I would like to be able to control when to I turn them off. Not just being able to turn them on and expend them completely. Just some thoughts. Dice, please review older modern battlefields in Jet handling.