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Re: Jets Have Balance Issues

@MZMX7I have Tier 1 (Mastery 40 I guess?) for both jets at this point and your points are mostly accurate across the entire jet experience at all skill levels. I will comment below:

1. Yes, the cannons are not well aligned to the reticle and they have a large spread, which naturally increases at range. This behavior can be learned, however it does make them much harder to use on ground targets, especially infantry (which I am fine with).

2. The AGMs used to function well, but they are currently bugged since the latest update. Overall, they definitely expand your target selection and I would consider them the current "meta" loadout.  I like the AMRAAM missile option and think it provides a good option for dealing with other aircraft. Agreed that we need more options though.

3. Yep, air radar sucks. Either fix it or cut it.

4. I generally agree, but there must be some way to differentiate and create some distinctiveness between these aircraft.

I love the SU-57. It's the better performing aircraft for sure and I eventually learned it was unbeatable in the air if you are maintaining situational awareness. The VTOL on the F-35 is the only means to level the field without making them identical... but it is insufficient. I am not sure what the fix should be here or if there really needs to be a change honestly.  If the cannons are changed, then this will need to be revisited for sure...

3 Replies

  • rainkloud's avatar
    rainkloud
    Seasoned Ace
    4 years ago

    @carsono311 wrote:


    2. The AGMs used to function well, but they are currently bugged since the latest update. Overall, they definitely expand your target selection and I would consider them the current "meta" loadout.  I like the AMRAAM missile option and think it provides a good option for dealing with other aircraft. Agreed that we need more options though.

    Can you tell me more about this bug please?


  • @rainkloud wrote:

    @carsono311 wrote:


    2. The AGMs used to function well, but they are currently bugged since the latest update. Overall, they definitely expand your target selection and I would consider them the current "meta" loadout.  I like the AMRAAM missile option and think it provides a good option for dealing with other aircraft. Agreed that we need more options though.

    Can you tell me more about this bug please?


    Also curious about this. By default, AGMs are only capable to lock on ground vehicles. But with Soflam support, you can also go for air targets again. The only question here is, is this intended or not. But since the Carl Gustaf works the same way with Soflam, my guess is, that´s intended. 

  • carsono311's avatar
    carsono311
    Seasoned Ace
    4 years ago
    @rainkloud Sorry for the delay in response. I have quit this game and did not check back.

    Before Update 2, the AGMs would lock onto target and would hit and damage 100% of the time unless countered or the pilot flew past the locked target as they were fired.

    Since the update, the AGMs will inexplicably miss the locked target at about a 30-40% rate even if countermeasures are not deployed. The only way around it that I think worked was to maintain my head-on aspect to the target through locking, firing, and hitting, which was not necessary before.

    To me, that’s a bug, but it could be a design change that was included and not mentioned… not sure really.

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