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- minklafgk2 years agoRising Hotshot
@Ironhead841It's broken because it puts people in queue to populate a new lobby instead of filling the existing lobbies first. This new lobby will then have the exact same issue and it's a never ending circle of broken matchmaking.
Every time I queue, I'm put in a new lobby and I wait until it gets filled slowly KNOWING there's probably dozens of matches filled with AI at the same time and all of the players waiting could've joined existing matches.
That's not working as intended because this is a newly introduced matchmaking behavior around Season 6 launch.
From October 2021 to October 2023 this was not the case.
How can a recent change be intended behavior when it worked just fine for 2 years?
And I didn't say "people are bailing at the end of the match".
I'm saying people are bailing throughout the entire round.
It's not a problem when a few players are missing, but once you have like 30-50 bots in a lobby then what's the point?
When a team starts losing, some players instantly leave and then the losing team gets even more useless bots and sometimes the losing team can have twice as many bots and it's a negative feedback loop as these bots are getting farmed even more and you lose a Conquest match by 900 points, please explain how is this intended behavior?
@mimi0xi wrote:@Ironhead841It's broken because it puts people in queue to populate a new lobby instead of filling the existing lobbies first.
No. That's matchmaking actually working as intended. Mass amounts of players complained about joining empty AI lobbies or losing teams at the end of match. Now both problems are solved.
And there are no record number of players. The AI does not count as players. EA/DICE tried to pretend they did, but they did not fool anyone. Clever and casually dishonest marketing.
In regards to players leaving, that's player problem quitter mentality. Or the unfortunate plague of joining cancer servers, which was the point of not putting joining players in those emptying servers. It's the same in BF1, when there's multiple spots open, one team is usually losing badly.
- "It's broken because it puts people in queue to populate a new lobby instead of filling the existing lobbies first."
This is because players didn't want to be matched into games that are already half over and was a much-requested feature, so not broken.
- "This is a newly introduced matchmaking behavior around Season 6 launch."
I am almost 100% sure the matchmaking has been behaving this exact same way you have described for most of the life of this game, this is not a "new" phenomenon.
As to what to do about players bailing, I don't have an easy answer for you on that, it is what it is, and it's been a "thing" since the Battlefield series started. Server admins used to be able to enable an "auto-balance" feature which would automatically shuffle players from the winning to the losing team once players on the losing team quit the server.
This was something I absolutely hated, it wasn't really fair to players who were actually PTFO-ing and ACTUALLY trying to win the match, because once the losing team started shedding players then "auto-balance" would move the players who got killed first to the other team which was usually the ones actively trying to win the match and would usually result in a loss for them.
Meanwhile the crayon-chewing, glue-sniffing, hill-humping bush-wookies sitting in the far corners of the map with their awesome 6-0 KDR would get the "W' even though they contributed next to nothing during the entire match except wasting ammo and typing "pWnEd!" when they finally hit that one headshot 800 yards away after missing 25 shots in a row.
Like I said it's an imperfect system, maybe backfilling with A.I. is the fix maybe it isn't but I don't want to go back to that awful auto balancing BS.
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