Re: Netcode is just so enfurating
@Echo6Echo wrote:I tell you what really fries my bacon, is the same narrative over and over...I've usually got a ping under 40ms and the ALAT is usually around 85-100 or so...one of two narratives happen.
1. I get hit once and immediately try to move. There is a very perceptible pause and then I get hit again and die. The damage log may or may not add up to 100. Most times not.
I also get like some type of audible thud after the pause, like multiple sounds put together.
2. I begin firing at someone. I get two to four hit markers, possibly one of them a headshot, then suddenly I stop getting hits, get hit once or twice sometimes getting another hit in myself and then I'm dead, meanwhile the enemy is at 56% most times sometimes more. It's like a broken record. This happens regardless of the weapon I use and the damage log rarely shows 100 damage.
Yep same here, so frustrating, especially when you have the clear advantage.
and then there's the weapon stats. How can the DM7 be listed at 65 firepower, the SVK at 70 and the VCAR at 46, yet all take the same amount of shots center chest at 50m? (3 hits and why is that when it shows 70, should be 2 right?) How about the well felt input lag any time someone shoot at you? The whole game is a broken mess of false weapons stats and balance with crappy net code and bad hit detection that favors people with lousy connections and crappy computers over those with low pings and fast PCs. I've NEVER had this bad of a hit detection/Dsync issue even when I used to play on a 3M DSL with 380K upload while someone was posting a Facebook video chewing up all the bandwidth...
I don't understand the weapon stats either, they are not accurate at all.