2 years ago
New Year, so many cheaters
A month ago I started listing down every cheater and started reporting them. Most of them have a 95% headshot rate making the game terrible and one-sided. I notice that they do disappear, or at least...
@RMY_GAMESHi - no doubt - they are here now and then but as I have said previous times - it is way better than BF 5. Everytime I start to suspect someone / strange play - I start to see - was it one or 2 guys that killed me - did I die instant and die behind cover. Very often this starts when bad pingers join a server. I have 17 ms and play only on Europe servers (I guess since you are not in control). But sometimes I feel like flying through server - instant feel and what I shoot at get killed.
Suddenly things change - empty mag into person and see 50 % health - die around corner, instant death when I see someone and then I know - high pinger joined.
What dice / EA need to do is region control and ping limit. Are you a Europe player then there is no way you can play on a US server and Asia people play on Europe servers.
No matter how you cut and slice it - you cannot have this huge difference in ping on a game server - perhaps on a role play / strategic game but not on a first person shooter like BF 2042 - no way !
It is perhaps hard to stop the vpn players but you should be able to do some kind of region control and limit on that.
In my region Southeast Asia, I encounter cheaters every day.
In the past 30 days, I was able to list down at least 15 blatant cheaters (Over 95% headshot rate), and a lot of them already got over 10,000 kills, which means they get away with it for too long
I also got like 40 on my list who I think are much more careful on their cheats.
My complaint is that why are there so many blatant cheaters getting away with it, some even got over 20,000 kills with a 98% headshot rate. why can't they ban them earlier and not wait for players to report them?
I do see people that post that they are banned here. Not very often though, makes me wonder how they were detected of if they were reported. No way to determine if the anti-cheat is working or if bans are from reports?
Welcome to the wonderful world of playing on the Oceanic Server :D
Covers Asia, China, Australia, New Zealand and the little countries in-between.
Played a game last night two players same game (friends) bragged about using "brought" cheats reported them, played tonight and guess what they still playing.
Literally had a good run of getting people reported and then seeing them disappear, recently absolutely zippo happens.
If dice had "Community Champions" in the game in which they could escalate a review of an account that would be awesome :D
In a similar way I started taking screenshots of when I report someone.
For example:
One guy had a swastika in his player picture in-game, so I reported that. You can add a comment when you report people, so I always write directly why it is I’m reporting someone.
Another guy had GET REKT written in his player photo.
Yet another had an image of a soldier urinating, clearly meant to be urinating on you as the person killed you.
Looking back over the screenshots of my reports I noticed that I’ve actually reported the same people twice with some months in between.
This tells me the following:
Either DICE/EA has not bothered to see the reports at all, or the person got told to switch to a non-offensive player picture, which might have happened, but then the person just switched back to the offensive picture.
I have a feeling it’s the first scenario that is correct, i.e. nobody cares if you report someone for their player picture. It doesn’t matter if it’s a swastika or whatever - DICE/EA does not have as priority to check who’s being reported and act on it. Despite their fine words about safe gaming environment and so on.