Forum Discussion

Re: Paik's "wall hack" - a suggestion for a fix


@Popa2caps wrote:

@AOD_Rancidx 

I watched the video and read some of the comments, one stuck out.

"This game is a love letter to the BF community”
Proceeds to add specialist system and literal x-ray vision"

Haha


@Popa2caps LOL I agree. 2042 seems more like a love letter to Apex and Warzone fans after playing the Beta.

13 Replies

  • @ragnarok013 Word.

    People are putting too many hopes in Portal.

    And this game is not meant for BF players. It is so evident.

    Attachments on the fly, vehicles on the fly (Objectives had vehicles in previous game but no no, they will fly out of the sky now), Spiderman, Wall Hack, Terminator deflecting bullets, Wingsuit is cool gotta say but heat seeking grenades what the...I mean yeah.

    This is targeted to players who love big map BR type games - Warzone, Apex, etc.

    Portal was definitely an afterthought because they somehow realised how the Conquest would make players think.
  • Noodlesocks's avatar
    Noodlesocks
    4 years ago

    @TheFireOfTitan wrote:
    @ragnarok013Word.

    People are putting too many hopes in Portal.

    And this game is not meant for BF players. It is so evident.

    Attachments on the fly, vehicles on the fly (Objectives had vehicles in previous game but no no, they will fly out of the sky now), Spiderman, Wall Hack, Terminator deflecting bullets, Wingsuit is cool gotta say but heat seeking grenades what the...I mean yeah.

    This is targeted to players who love big map BR type games - Warzone, Apex, etc.

    Portal was definitely an afterthought because they somehow realised how the Conquest would make players think.

    If it's possible to limit gadgets and weapons per class/specialist then I imagine it will be rather popular being able to play 2042 maps and classic maps with 2042 weapons and gadgets under a classical class structure.

  • ragnarok013's avatar
    ragnarok013
    Hero+
    4 years ago

    @Noodlesocks wrote:

    @TheFireOfTitan wrote:
    @ragnarok013Word.

    People are putting too many hopes in Portal.

    And this game is not meant for BF players. It is so evident.

    Attachments on the fly, vehicles on the fly (Objectives had vehicles in previous game but no no, they will fly out of the sky now), Spiderman, Wall Hack, Terminator deflecting bullets, Wingsuit is cool gotta say but heat seeking grenades what the...I mean yeah.

    This is targeted to players who love big map BR type games - Warzone, Apex, etc.

    Portal was definitely an afterthought because they somehow realised how the Conquest would make players think.

    If it's possible to limit gadgets and weapons per class/specialist then I imagine it will be rather popular being able to play 2042 maps and classic maps with 2042 weapons and gadgets under a classical class structure.


    @Noodlesocks that's exactly what my Portal server will be: 2042/BF3/BC2 maps with BF3 classes.

  • Noodlesocks's avatar
    Noodlesocks
    4 years ago

    @ragnarok013 wrote:

    @Noodlesocks wrote:

    @TheFireOfTitan wrote:
    @ragnarok013Word.

    People are putting too many hopes in Portal.

    And this game is not meant for BF players. It is so evident.

    Attachments on the fly, vehicles on the fly (Objectives had vehicles in previous game but no no, they will fly out of the sky now), Spiderman, Wall Hack, Terminator deflecting bullets, Wingsuit is cool gotta say but heat seeking grenades what the...I mean yeah.

    This is targeted to players who love big map BR type games - Warzone, Apex, etc.

    Portal was definitely an afterthought because they somehow realised how the Conquest would make players think.

    If it's possible to limit gadgets and weapons per class/specialist then I imagine it will be rather popular being able to play 2042 maps and classic maps with 2042 weapons and gadgets under a classical class structure.


    @Noodlesocksthat's exactly what my Portal server will be: 2042/BF3/BC2 maps with BF3 classes.


    Would be cool if they allow the 64 player versions of 2042 maps for PC and current gen consoles so we could run a rotation of all the maps without certain maps turning into a 128 player mess.

  • Noodlesocks's avatar
    Noodlesocks
    4 years ago

    Rao's Trojan Network and Paik's wallhack are the same thing but with extra steps and not nearly as good which makes me wonder why anyone would choose Rao over Paik.

  • Anonymous's avatar
    Anonymous
    4 years ago
    Approved

    @ragnarok013 

    I honestly can't compare Battlefield 2042 beta to Apex Legends, COD. If I had to choose a game that mostly compares, it would be Ghost Recon Breakpoint with a stuck first person mode. Apex Legends has super good character movement, COD: has amazing textures for weapons and/ or attachments overall with fast gameplay.

    Looking at the Specialists side, I still can't compare them. Legends in Apex Legends are far superior in design and/ or creativity and COD operators aren't locked to specific gadgets.

    How many people are making the connection with Specialists to COD Operators, but don't directly play COD themselves That's not directed at you, I'm just wondering.

  • OskooI_007's avatar
    OskooI_007
    Legend
    4 years ago

    If we're going to have 128 players spamming motion sensors and wallhack abilities then we need specialists with radar jamming abilities to counter them.

    As well as sensor jamming EMP grenades which disables all motion sensors and wallhack perks in the area for 10 seconds.

  • Anonymous's avatar
    Anonymous
    4 years ago
    Approved

    @TheFireOfTitan 


    @TheFireOfTitan wrote:
    @ragnarok013Word.


    This is targeted to players who love big map BR type games - Warzone, Apex, etc.



    I honestly don't understand this point of view. I play COD Warzone, Apex Legends and some PUBG from time to time.

    So far Battlefield 2042 doesn't look fun at all in my eyes compared to those other titles. The only thing that intrigues me is the main weapons DICE haven't shown off. That's honestly all I care for in a first person shooter, weapons I get to use directly, Specialists look super boring.

    I personally don't know people that currently play COD: Warzone that like the Specialists idea.

  • carsono311's avatar
    carsono311
    Seasoned Ace
    4 years ago
    @Popa2caps Well, that is fine for you of course.

    I tend to agree that overall, EA DICE saw / thought of Specialists as their own way to make WarZone Operators work within a Battlefield context… and despite my attempted optimism, I am not truly convinced it will work.

  • @OskooI_007 wrote:

    If we're going to have 128 players spamming motion sensors and wallhack abilities then we need specialists with radar jamming abilities to counter them.

    As well as sensor jamming EMP grenades which disables all motion sensors and wallhack perks in the area for 10 seconds.


    Which will just make the game into an endless "nerf this, buff that" -competition in every update.

    Are players really that helpless they need a fuc*king wallhack to help them get kills. A load of rubbish.

  • trip1ex's avatar
    trip1ex
    4 years ago

    lol suggesting a fix for something you haven't used.  

    also  they've had stuff like this before. It fits in with the hyper modern "2042" theme of the game.  

    IT will be fine.  Useful in some situations.  Not in others.  Cooldown, distance it works at and the length of time enemies remain spotted are the balance adjustment levers that will be pulled. Perhaps in the opposite direction you think.  

  • RaginSam's avatar
    RaginSam
    Seasoned Ace
    4 years ago
    @trip1ex Exactly, there’s so many options on how to balance things in games.

    Everyone needs to stop panicking and see how it turns out. We haven’t had a chance to play the full game yet. Being able to spot someone on the other side of the wall doesn’t guarantee a kill. If the scan only last a second you could potentially bait people pretty easily with it.

    People would complain about me wall-hacking all the time on Metro because I’m pretty good at tracking people with sound alone. The maps look like they’re going to be big. How long is the range on the scan? A few meters?

    You might get some big moments, but that doesn’t mean it’s broken. I’ve gotten away with some big flanks that I couldn’t believe in every BF game without any equipment. It’s going to happen regardless of your load out and abilities.
  • trip1ex's avatar
    trip1ex
    4 years ago

    @RaginSam wrote:
    @trip1exExactly, there’s so many options on how to balance things in games.

    Everyone needs to stop panicking and see how it turns out. We haven’t had a chance to play the full game yet. Being able to spot someone on the other side of the wall doesn’t guarantee a kill. If the scan only last a second you could potentially bait people pretty easily with it.

    People would complain about me wall-hacking all the time on Metro because I’m pretty good at tracking people with sound alone. The maps look like they’re going to be big. How long is the range on the scan? A few meters?

    You might get some big moments, but that doesn’t mean it’s broken. I’ve gotten away with some big flanks that I couldn’t believe in every BF game without any equipment. It’s going to happen regardless of your load out and abilities.

    yeah it's just the usual reactionary emotional fears players put to post when a new game or feature is announced/shown.  

    another lever they can pull with regards to this Specialist ability is what kind of warning if any does the enemy get when it is used.  

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