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@YT_SMKGAMINGKeep in mind, it's not just a Console thing, you can obviously use a controller on PC as well.
I still stand by everything I've written in this thread. Aim assist will definitely stick to a player coming out of cover, you have to give the game some input though. Like I've said before, aim assist kicks in more when you give the sticks even a little bit of input. Otherwise it will not fully track an enemy.
I've seen players move like MnK players using a controller. I've watched many streamers, YouTubers, and friends use controllers. Not everyone can manage that type of movement, and I'll agree that it is easier on a keyboard, but there's plenty of people out there that can do it. Are they doing that weird claw grip thing, or maybe using paddles? I don't know, but watching them play, it would be hard for me to be 100% sure that they were on controller at times.
Paddles help players perform actions without taking the thumbs off the sticks. But only those who are somewhat serious bother with an elite or pro type controller. But even these cannot mimic pc movement. This is not my opinion, this is simply how it is. Analogue sticks do not produce instant movement. If you want to strafe and move to the right first you fully push the stick to try and reach max acceleration as fast as possible. That movement not only takes longer than a "D" key press, but even when you have it fully pressed to the right, that isn't maximum speed, not right away. So by the time you then want to go left not only have you more distance to cover with the stick to push it to the left from the right, but you didn't even move that fast to the right to begin with. What it ends up looking like is a side shuffle. Decreasing deadzones, changing response curves and increasing sensitivity can help with this. But will never be instant and max speed like pc players can do with the adad spam. Youtubers and content creators are not a reflection of the wider player base. We have pro controllers, we have paddles that can help us. But looking at it from a hardware perspective, it can never be as good.
This is why all these assists are there in the first place, aiming and movement is inferior. The assists are aimed at trying to balance all that out.
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