Re: So I tried a Controller for a few days
Sorry but AA in battlefield 2042 doesn't work like this, if you have your crosshair on a corner and a player runs out it will not track on its own, you still have to put input into the stick. Sticky aim aids in tracking but does not do it for you. Its not like COD AA, it does do this. Then there is the visual clutter you speak off. I haven't tested everything but have with smoke, video below. There is no aim assist of any form whilst a player (shooter or target) is in smoke, zero. It will not track or snap to a target in smoke. The 25% recoil reduction is in place due to the different inputs. I have demonstrated superior aim with a mouse (noob mouse player btw) compared to my aim as a controller player and I am known for having very good aim. If I can control recoil as easily as that with a mouse what can a player much better than me do. I also demonstrated in same video that AA doesn't aid recoil control either.
On movement, please don't get me started on that, video soon. Simply put pc movement is superior. What many pc players do no realize is that on a controller when running and then having to take your thumb off the stick to press say jump. In the time it takes to do that and then return to the stick, you are not in control of your aiming. The time that it takes to do this, if a pc player is looking at you, you are dead. Thumbsticks are analog also, response isn't instant, there are build in dead zones plus response curves. To strafe it takes time to build up speed, keys are digital, movement is instant. Strafing speed will always be faster with a keyboard. So many more things I could say. But will leave it at that, break is over.
PC recoil vs Console Recoil - https://youtu.be/Qytkvh8bzng
Does AA work in Smoke - https://youtu.be/NE-d8ybl4os