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Re: [UI Proposal] Add Continue to Next Match button to fix End of Match transition

@StormtrooperDanI agree and like the idea, however, the problem is MM. There are no persistent servers, every match is a new instance. More than likely, anyone playing in the same match have a chance to end up in the next instance together based on MM and timing.

I have not hit any buttons and went from a full server to 8/64 waiting on players. I highly doubt 56 players hit a button. That is MM at work.

7 Replies

  • StormtrooperDan's avatar
    StormtrooperDan
    Rising Hotshot
    4 years ago

    @Adamonic We do know for sure that current breakthrough is persistent between attacker/defender matches. Based on my experience, I've been able to play on breakthrough with the same group of people for five or six matches on a weekend, so there is a good chance the servers are persistent between maps changes as well.

    It is very much a UI issue as I've shown, the player is literally presented with zero options to continue to the next match, while the only UI button and the habitual [Esc] key both disconnects the player from the server.

  • GrizzGolf's avatar
    GrizzGolf
    Seasoned Ace
    4 years ago

    @StormtrooperDan wrote:

    @Adamonic We do know for sure that current breakthrough is persistent between attacker/defender matches. Based on my experience, I've been able to play on breakthrough with the same group of people for five or six matches on a weekend, so there is a good chance the servers are persistent between maps changes as well.

    It is very much a UI issue as I've shown, the player is literally presented with zero options to continue to the next match, while the only UI button and the habitual [Esc] key both disconnects the player from the server.


    I havent touched breakthrough at all. How is it? Chaos? 

  • RMEChief's avatar
    RMEChief
    Legend
    4 years ago
    @StormtrooperDan Can you do me a favor, turn on network stats, then annotate what instance you are in for every match and see if it stays the same or changes. Mine changes every match, even if I don't hit any button and just "stay on the same server".
  • StormtrooperDan's avatar
    StormtrooperDan
    Rising Hotshot
    4 years ago

    @GrizzGolf 128 Player Breakthrough was too chaotic for my taste, and it had to do with the layout and the number of vehicles farming infantry when the game first launched. 64 Breakthrough is fine for me, but I prefer Rush. Compared to Conquest, Breakthrough/Rush carries more purpose. My experience with conquest is usually just going around in circles capturing points.

    @Adamonic I did not know you can see that information, I will check it out tonight.

  • RMEChief's avatar
    RMEChief
    Legend
    4 years ago

    @StormtrooperDan wrote:

    @GrizzGolf 128 Player Breakthrough was too chaotic for my taste, and it had to do with the layout and the number of vehicles farming infantry when the game first launched. 64 Breakthrough is fine for me, but I prefer Rush. Compared to Conquest, Breakthrough/Rush carries more purpose. My experience with conquest is usually just going around in circles capturing points.

    @Adamonic I did not know you can see that information, I will check it out tonight.


    Thanks, very handy, at the top (far right):

    Mine changes every match.

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