3 years ago
Recoil
Hello. Look, I'm gonna skip the formalities here. You guys need to tell either your BF2042 team or DICE to fix the vertical recoil in BF2042. Seriously. I've been a die-hard BF fan since Bad Company....
All this jumping through hoops because they can't seem to find/fix the hitreg issues. If the hit registration was fixed, we wouldn't need bullet spread!
Just think no more hit behind cover "taking cover would be an effective counter". No more one-shot kills "Making TTD more in synch with what it should be".
The recoil nerf which took place 2 patches ago (if I recall) made the assault rifles almost unplayable at medium distance.
Also I'm curious to find what shadow nerfes has been done on AR bullets because now it takes 8-12 bullets (standard mag + bodyshots) to kill anyone at 15-20m away.
There's a high chance now to be more effective at medium distance with an SMG.
The new meta is -> SMGs and LMGs. Join any CQ128 game and you'll see how many PPs, PBXs and Avancys are now used by PC players.
@VME23 wrote:The recoil nerf which took place 2 patches ago (if I recall) made the assault rifles almost unplayable at medium distance.
Also I'm curious to find what shadow nerfes has been done on AR bullets because now it takes 8-12 bullets (standard mag + bodyshots) to kill anyone at 15-20m away.
There's a high chance now to be more effective at medium distance with an SMG.
The new meta is -> SMGs and LMGs. Join any CQ128 game and you'll see how many PPs, PBXs and Avancys are now used by PC players.
Feels like it takes too many from distance sometimes.