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@SarcasticAvenger Totally disagreed. Once you play with the Anti-Air Tank, you will realize that aircraft are in fact, flying paper planes.
Furthermore, the maps are designed around regenerative repair, if that goes, then they need to implement repair stations such as were present in BFV.
- 3 years ago
The vehicle balance in this game needs a major rehaul.
Counntermeasures (and the fast reload time of them) + quick repair combined + the fast regen for vehicles + weak (ineffective) launchers with few rockets on each soldier is crazy. It's easystreet for vehiclehoggers.
64 player modes suffer the most from this btw.
- 3 years ago
@S3SSioN_SoL That's all well and good but vehicle vs vehicle combat isn't the main balancing problem in the game. Vehicle vs infantry is. A single person in a tank is almost unkillable by infantry even when they don't have people repairing them. This is because of the auto repair and countermeasures that all have around a 10 second reload time. All they have to do to stay alive is spam their countermeasures and regen. Repair stations are also a terrible idea because vehicle players will end up spending most of their time at repair stations to avoid the possibility of losing their vehicle instead of actually supporting the infantry the way they're supposed to. The only real fix to this issue is removing regen, slowing down the reload of countermeasures, and placing a higher importance on the engineer role for vehicle support.
- S3SSioN_SoL3 years agoSeasoned Ace
@BLADEWARRIOR447 wrote:@S3SSioN_SoLA single person in a tank is almost unkillable by infantry even when they don't have people repairing them.
This is an exaggeration for sure. Every game I play, I destroy at least one tank with mines that I placed and forgot about. I destroy at least one vehicle with Lis' rocket or the recoilless and I help SOFLAM enemy vehicles.
They are therefore not unkillable, but if you believe you should be able to solo a tank, then you're doing it wrong. If you have C5, then yes, by all means you can solo a tank and should be able to.
Most of the time, the tanks that survive the longest, are not playing the objective, so they lose the game anyway.
- 3 years ago
@S3SSioN_SoL You're saying that I mentioned tanks being unkillable. That's putting words in my mouth and I never said that. I said they're almost unkillable. Obviously mines and c5 can take down a tank. The problem is that they can take more rockets to the back, where the tank is weakest, than someone can even carry. 3 rockets to the rear of an armored vehicle should either be a kill or they should remove regen. You can get a direct hit with every rocket you carry to it's weakest point and then just regen. Then you have a tank at full health again with no rockets to counter it.
- 3 years ago
@S3SSioN_SoL wrote:@SarcasticAvenger Totally disagreed. Once you play with the Anti-Air Tank, you will realize that aircraft are in fact, flying paper planes.
Furthermore, the maps are designed around regenerative repair, if that goes, then they need to implement repair stations such as were present in BFV.
Disagree. Vehicles should still have the repair bot and that would also create a need for engineers and repair tools.
This game gives plenty of healing/repairing opportunity in the game. With the repair bots engineers have, plus the repair tool, and with the med crate, syrette, and med pen, there is absolutely no need for Borg Regeneration to be in the game at any level.
These latest changes were because DICE wanted teamwork. Well DICE, commit to the vision.
- 3 years ago
I also think, that the balance between vehicles and infantry is a mess at the moment. With the change to the old medic-support-engineer system it got worse. Yes, they buffed some things slightly (for example Lis rocket, just to nerf it one patch later) but the vehicles have 3/4 less enemies because only engineers can harm them. Boris turret is a joke, Crawfords minigun is useless, too (take these 1/hp shots tank, I will die in one big explosive fireball)
Vehicles should feel strong is the argument and you need teamwork to counter them... why do I need teamwork and the vehicle players can solo-Rambo everything down? How powerfull would be a tank with teamwork then (I never see infantry around a tank to defend it, it is not necessary and nobody cares). The Condor and Hind are flying fortesses with two guys with reapair tools and with the limited ammo as infantry impossible to kill. Then the argument comes, use the AA! Funny, when the whole discussion is, that all vehicles are too strong... use a vehicle against it.
And no, if the regeneration of the vehicles goes away (they already have infinite ammo!), there is no need for repair stations as in BF5. It was never necessary and only in BF5 implemented. Because then, you would need... here it comes... teamplay! Something the vehicle players are so keen to mention, when it comes to counter the vehicles.
Yes, vehicles player are not immortal, but mostly because other vehicles are killing them, or because they are massivly overextending. I just reached T1 for Lis, this is a ridiculous achivement I recommend everybody to try. It took me more than two seasons and I got T1 with one of them. Boris T1 for example is also just nuts with the current turret.
And yes, if you take regeneration from vehicles, you should also take it from infantry, but as infantry is so fragile, the impact would be less noticeable.
This game has some very big issues, weapons too easy to use, confusing maps, too many explosives, a strange class system with specialists (really strange)... but vehicle balance is clearly one of it.
- 3 years ago
I think there's a bunch of complaining in this thread. There's more than enough countermeasures for vehicles spread across all the classes/specialists. I mainly play breakthrough and have 3.1k vehicles destroyed. Casper's drone is really powerful now since it not only can hack vehicles, but it can blow up the Irish APS defense. Rao's hack is still reliable against aircraft to deter them a bit, however you're dependent upon having folks play Boris and Crawford. Their turrets at the very least deal enough damage to prevent passive repair. Liz remains the premier engineer since you can lay down tank mines and use her rockets to deal damage to vehicles. She's really good for delivering the finishing blow to condors and hinds trying to escape and heal.
Not having bad randoms in your vehicles certainly help. Having a good Wildcat ( I personally prefer the 40mm and 57mm cannons), Rail Tank, and a LATV4 with the 50mm placed well on the map can get oppressive stopping the opposing teams vehicle pushes.
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