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Wallhack should be removed. Change it to minimap spotting only like a personal uav but also relay that information to the squad like how NetBat worked in 2142.
Riot Shield shouldn't reflect bullets. Explosion and bullet resistance is already pretty powerful.
The big problem will be balancing specialists.
Apex legends is one long journey of balancing/adjusting skills of the legends and this could easily be the same for BF
We know that Dice has this one-size-fits-all approach and things that work in HZ will perhaps be very problematic in conquest.
This can also mean that the game is 'half-broken' a lot of the time, because some specialists will be OP, until their skills are adjusted. This will be an ongoing issue especially when Dice introduces more new specialists over time.
From history we know that Dice often are very slow to make adjustments to the game and this could end up be very annoying in BF2042. Now they not only has to balance weapons/vehicles but specialists also.
- ragnarok0134 years agoHero+
@cso7777 wrote:
The big problem will be balancing specialists.
Apex legends is one long journey of balancing/adjusting skills of the legends and this could easily be the same for BF
We know that Dice has this one-size-fits-all approach and things that work in HZ will perhaps be very problematic in conquest.
This can also mean that the game is 'half-broken' a lot of the time, because some specialists will be OP, until their skills are adjusted. This will be an ongoing issue especially when Dice introduces more new specialists over time.
From history we know that Dice often are very slow to make adjustments to the game and this could end up be very annoying in BF2042. Now they not only has to balance weapons/vehicles but specialists also.
@cso7777 I just don't see DICE being able to balance every permutation of Specialist and gadget combination that the community can come up with when traditionally DICE couldn't balance individual weapons and vehicles in a vacuum reliably. Let us also not forget DICE's propensity to over-nerf when they do balance things.
- 4 years ago
Welp that just saved me 60 bucks.
Lets hope the next one they go back to actual battlefield.
- 4 years ago
@cso7777 wrote:The big problem will be balancing specialists.
Apex legends is one long journey of balancing/adjusting skills of the legends and this could easily be the same for BF
We know that Dice has this one-size-fits-all approach and things that work in HZ will perhaps be very problematic in conquest.
This can also mean that the game is 'half-broken' a lot of the time, because some specialists will be OP, until their skills are adjusted. This will be an ongoing issue especially when Dice introduces more new specialists over time.
From history we know that Dice often are very slow to make adjustments to the game and this could end up be very annoying in BF2042. Now they not only has to balance weapons/vehicles but specialists also.
Not to mention they have a propensity for over reacting to balance issues that often ends up with them spending several months of work and patches on a single issue.
- 4 years ago@Noodlesocks like the Type 2A?
- 4 years ago
@ragnarok013That about sums it up.
Not to mention the "new" specialists we'll get, going by what's been shown so far, will probably fall into the "counter the other guy" category.
If not they'll have to come up with some "revolutionary" gadget each time they want a new skin bumper, and i don't see that happening.
My first nerf money now goes on the wallhack specialist, closely followed by whoever can blank out their map/spot ping (maybe reverse order) - SirBobdk4 years agoSeasoned Ace
It's ok to try something new, like 4-6 specialists instead of classes with access to all weapons and gadgets.
I would have been ok with that.But 20+ specialists with more or less weird specialties is just ridiculous and can prove impossible to balance.
Again we get a system for the sake of the system and not for the gameplay.
- ragnarok0134 years agoHero+
@Fringerunner wrote:
@ragnarok013That about sums it up.
Not to mention the "new" specialists we'll get, going by what's been shown so far, will probably fall into the "counter the other guy" category.
If not they'll have to come up with some "revolutionary" gadget each time they want a new skin bumper, and i don't see that happening.
My first nerf money now goes on the wallhack specialist, closely followed by whoever can blank out their map/spot ping (maybe reverse order)@Fringerunner The EMG-X and the smart explosives seem wildly OP to me so we'll probably have grappling hooks, wallhacks, and homing explosives being the meta at launch.
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