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@rainkloud"True it would prevent someone near death from being able to sponge, but if the vehicle gets about the damage threshold of the enemy weapon then the faster rate kicks in and now you've engaged in damage negation"
I feel that you dismiss my proposal to buff the repair tool too soon. The repair rate increase over time could also be reset when the vehicle you are repairing takes damage.
I played the Beta for over 25 Hours, I tried to use tanks but they were so broken and with so many RPGs on the Battlefield, they were horrendously under powered. I thought the repair tool would offer some salvation but it's just a waste of a gadget slot. The recoilless could almost 1 shot a tank at times. If you used the repair tool in the Beta like I did, then you wouldn't need to take my word for it.
I understand your frustration with vehicles becoming damage sponges, this is not what I want either. But you need to remember, the repair tool is itself meant to be situational, maybe you won't need it an entire game, maybe you'll use it far more than anticipated. Where as other gadgets will almost always get used.
Portal is a different scenario due to the customizable nature of it. I am speaking about "All out Warfare". I don't believe my suggestions would make the repair tool too strong, I think they give the repair tool the needed buff to make them viable in contrast to the other far more useful gadgets that offer far greater pay offs.
If you've played BF V you would notice that if you were repairing a vehicle and a tank shell hit anywhere near the vehicle you were repairing, unless you were on the direct opposite side, you would either take damage or die. It was the same in the Beta. I believe the term is splash damage?
You should also remember that the repair tool is fundamentally about damage negation, in 2042 it is now also a sacrifice a player makes in favor of it taking a gadget slot. In no situation would it be useful to stop fighting and retreat to repair when the enemy tank is still functional, with modular damage, retreating may not even be a option due to 'track' damage. This only promotes a kind of campy vehicle warfare, trading shots from the safety of cover far away from objectives as we saw frequently in BF4 which again, do we really want this sort of campy play style in Battlefield?
I guarantee you, as it stands now, tanks will barely contest objectives that are swarming with infantry, there's no point when they will die too quickly.
What you need to understand is that it is possible to buff something whilst still keeping the game balanced as I have shown in this post.
@S3SSioN_SoL The issue with BF2042 is, that the role of the Engineer Specialists (Boris & Irish) differs very much from the Engineer roles in previous titles.
Boris and Irish are both CQB Anti-Infantry specialists, while BF4, and BFV had an Anti-Vehicle / Mechanic roles.
Maybe if the repair tool can be used to repair Irish's Shields and Boris' Turret, they may be a valid option as secondary gadget. But I agree, this isn't primarily to repair squad vehicles.
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