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20 Replies
That would work 👍
- @kregora Lower health vehicles need the emergency repair. The big tanky transports don't.
- Psubond3 years agoLegend
@SpudBug wrote:
@kregoraLower health vehicles need the emergency repair. The big tanky transports don't.Agree, by the time a transport hits that level of damage it has taken 3 missile's worth of damage (correct me if im wrong) by that point it is the pilot's fault if he hangs out for the 4th
- kregora3 years agoSeasoned Ace@Psubond My recent experience as an onboard engineer is, that the pilot is already gone at that point.
- @SadConsole Regarding ground vehicles they really need to put the delay back in from BF4.
It's such a cheap tactic to keep a tank alive. - @kregora So you want to completely kill off any type of tank game.
No instant repair for MBTs in 2042 conquest would literally make them unusable even for "ultimate survivor" types like me.
That's just crazy talk. - Psubond3 years agoLegend@Tank2042Man I thought he said transports
- kregora3 years agoSeasoned Ace
@PsubondNo, @Tank2042Man is referring to Post #4.
And no, my intention is not to ruin MBT play, it is to promote team play.
If someone insists, that auto repair must remain, why not move that function away from the primary seat where applicable.
Many vehicles have an underutilized commander spotter secondary gunner Slot, why not move the repair system control there.
- rainkloud3 years agoSeasoned Ace
My preferred solution would be to disable the repair tool while in the passenger seat.
Some alternatives would be to reduce the repair rate by something like half or halve the amount of time it takes for the tool to overheat while in the passenger seat. And this may be in the game already, but each repair tool active should have a diminishing return when repairing the same vehicle so the first operates at normal efficiency but the second operates at 50%, the third at 25%....
I don't like any of the calls for the reduction in offensive transport capability. I'm fond of the idea that, in the right circumstances, the transport helicopters acts as sort of a discount AC - 130. The problem is that with two repair tool equipped passengers you can sponge damage to a ridiculous extent. Couple that with Charlie's repair boost and things go from absurd to insane really fast.
Damage negation (repairing) is something that needs to be really carefully regulated and the general rule in a *representative realism* military shooter is that you want to lean heavily in favor damage output over negation, lest things become unintuitive. Damage negation should be largely confined to a separate phase: You want to have as little crossover as possible to minimize situations where you are outputting damage while simultaneously negating incoming damage.
*representative realism is VERY different from realism. It's designed to introduce mechanics the represent, not simulate, battlefield activities. A good example is the revive mechanic: You do a little revive animation to represent providing medical aid to a wounded comrade.
- skates153 years agoNew Ace
No auto repair, no unlimited ammo. I sat in a transport repairing it an entire game and it was invulnerable. Of course the pilot loved it, but the whole thing was obviously broken and I'll never do it again.
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