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JWGrasli's avatar
JWGrasli
New Adventurer
3 years ago

Revert ammo count change for underbarrel GL/smoke/incendiary (not SPH)

Hi.

This was not listed in the changelog (only for the other grenades and launchers etc), but the ammo count for underbarrel 40mm GL / incendiary / smoke got reduced. Doing this because of 1 "small" map is not really ideal and good gameplay design, it doesnt fit with the other maps which are mostly big.

Only 1 is not suitable for the big maps of Battlefield (versus CoD) and it has never been that low even in the past with Operation Metro / Locker. Thse kinds of maps will always get spam anyways - especially from the much more powerful SPH and XM which are much more useful anyways. Thats what I see now. 

We cant even do smart smoke shots and rush forward properly now because of too little ammo, like why?

Revert please. 

** EDIT November 16th; **

-> SUGGESTION FOR SHARED AMMO POOL! 

Examples if you equip all types:

- Previously you had 3 of each for a total of 9.

- Currently you have 1 of each for a total of 3.

- New suggestion: shared ammo pool of maximum 5 total (or at least 3 shared). 

That means if you fire 3 HE, you have only 2 smokes or 2 incendiary left or vice versa.

THAT sounds like a good compromise and good balance, right? Its also similar to previous BF games ie. BC2 had 4 in ammo, BF2 (2005) had 5.  

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