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If weapons have become less accurate than the recoil changes appear to be more than just 'visual'.
I never liked DICE labeling the recoil change as being only 'visual'. I wish DICE would just come clean and say they're changing weapon accuracy as well.
- DigitalHype2 years agoSeasoned Ace
@OskooI_007 wrote:If weapons have become less accurate than the recoil changes appear to be more than just 'visual'.
I never liked DICE labeling the recoil change as being only 'visual'. I wish DICE would just come clean and say they're changing weapon accuracy as well.
This is my thinking as well. I don't think this is a simple visual change. I suspect they are laying groundwork for additional parameters for DDA shenanigans.
- 2 years ago
This is just screen shake, it's not "visual recoil". If that was the case, only the weapon entity would move on my screen. Right now it looks like the crosshair, screen center, weapon asset, and full screen all move independently from one another.
Again, what are we doing here? No one asked for this.
They need a setting to reduce it like they have for other effects that make people sick. It is an instant headache for me after a few minutes of gameplay.
- 2 years ago@Adamonic I have that same problem with some games and when I heard of this, I didn't bother with the update, I'll wait for a patch.
Also, you may get used to it, but my experience is that if it makes you sick, you won't get used to it. The only thing which helps is to set the draw distance as far out as you can go.
I also know that once I get motion sickness from games, it takes a while to go away and disturbs my sleep.
They should know better than to introduce too much screen jitter, its well known that it causes motion sickness. Just a weird decision.
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