@RaginSam wrote:
@GovntTookMyBabyIt was my absolute favorite gun in the game. I’d probably use other snipers more if it felt like bullets went where they’re actually supposed to go.
I loved sniping in BFV, but in 2042 something has felt off from the beginning. It was the first Battlefield that I didn’t snipe much or use a marksman.
I think the Rorsch was pretty much balanced the way that it was. What other FPS game has a literal One second warm up?! That has to be against some sort of law. It’s ridiculous. I might be biased because I loved it and was able to use it pretty effectively. So doing well with Rorsch playing a very particular way gets nerfed, but the Stealth Heli and Nightbird get to roam free and just go 70-1 round after round? I’m pissed!
Before the nerf I would chip away at them, they would get annoyed and start looking for me. Now it’s not even worth it most of the time. Reduced damage and slower ROF. That’s way too big of a swing.
Another thing that deserves its own post: stop showing me xp for hitting something, I don’t care! Give me damage numbers!
I thought the gun was very interesting, it was similar to the BSV-M in terms of how much loadout can drastically change the encounter strength of the weapon. Switching between the small 20rd auto, to burst, to single shot depending on what you're doing is neat. Making it a full second to charge is extremely long (it already felt long before).
To answer your question, the sniper in Team Fortress (at least in Team Fortress Classic from 20+ years ago, not sure about TF2, but I believe it carried over) has a red dot that you had to charge for it to be effective.
But ultimately I agree, it was useful for chipping away at choppers and tanks to stop auto-repairs. And doubly so, give me damage numbers.