3 years ago
Scope glint is too much
The scope glint is too bright on this game. Honestly I think it needs remove entirely but I know some people would complain about it being removed. Why is it in the game? I know it's so other players...
Don't you enjoy the constellation of stars on the hills?
@DPsx7 wrote:
Don't miss
It is a bit hard when the target soldiers move more energetically and erratically than a 4 year old who is high on birthday cake and got a new present.
In any case, I do not like how the scope glint is constant. I would like it to go away if you were not shooting at all for like half a minute then come back after you start shooting. Part of the sniper immersion is observing enemies with the scope while waiting for the right moment, the constant pre-emtive glint ruins that
@DPsx7
Sadly the really good snipers can aim shoot and cover before the glint even appears for the receiving party.
Personally I almost exclusively do counter sniping when I am using a sniper rifle or the railgun and will use a x4/5 scope to avoid broadcasting my location to those I am looking for
To be fair, if we had at least some tool to scope out the battlefield in somewhat higher detail then it wouldnt be a problem in the slightest, but 4x zoom just really isnt that much to see what the state of action is on say a 200m far away objective. 4x, while excessive, is still a somewhat usable scope for close-mid range. if there'd just be a way to scope out the map without putting a flare in your own face would be nice. all things considered, even soflam doesnt work since it gives off a bright red flare, similar to the glint of the sniper scopes. was it really that hard to just add Binos to the recon class? so they can actually do some fckn recon? and once again, The fact that almost every weapon laserbeams from the same distances a mid range sniper would usually snipe from is so incredibly stupid, i can be on one of the buildings on kaleidoscope and some RM68 loverboy on the C point (conquest) can basically countersnipe me. its so dumb. theres just definitely either not enough damage falloff or not enough bullet deviation on distance. the only thing that shouldnt have bullet deviation is the gvt and the snipers, considering they are literally meant for 1 chance accuracy.