Forum Discussion
And Blasco has a serious infiltration focus.
My point is they should introduce each specialist with their unique weapons and abilities. Why put a character who's specialized in long-range combat into close quarters? It just doesn't make sense to me.
Head-to-head combat is more of Dozer's thing. Blasco should be portrayed as a more stealthy hunter.
- SharpGoblin1 year agoLegend
I like the colorfull skins that we seem to be getting.
- IIIWhiteWolfIII1 year agoRising Ace
It could be better, of course, depending on your expectations from the future.
- Man_iLoveFishing1 year agoSeasoned Ace
Okay, i'm gonna say it.
Dice, i respect (kind of) your work. HOW about you give tools for mapmaking to players and make submmissions contest FOR 2 maps winner per month? For fuzz sakes, you will win time and money, cause it's your game. *i want 0.01% income of that idea*.
-fish
- YourLocalPIumber1 year agoSeasoned Ace@Man_iLoveFishing Apart from map drama, what do you think about about remote controlled aerial bombardment drone?
- Man_iLoveFishing1 year agoSeasoned Ace@UP_LordPlumber I heard rumors that its pilotable, really cant tell without trying.
- 1 year ago@Man_iLoveFishing Good idea. This game needs huge maps where vehicles, tactics and freedom can breathe. No confined, linear small maps where the out of bounds is everywhere (*cough* Spearhead *cough* Reclaimed *cough*)
- JOGAGATYA1 year agoSeasoned Ace
@Wargame_Enj0yer wrote:
@Man_iLoveFishingGood idea. This game needs huge maps where vehicles, tactics and freedom can breathe.Exactly. Like the original Hourglass was.
Honestly, maybe they should've just released the original hourglass and called it 'hourglass big' and the reworked current hourglass map would be called 'hourglass small.'
That way all the players that like close quarters fights could have had their fun too just playing in the stadium itself.
- Anobix1 year agoSeasoned Ace
@IIIWhiteWolfIII wrote:My point is they should introduce each specialist with their unique weapons and abilities. Why put a character who's specialized in long-range combat into close quarters? It just doesn't make sense to me.
Head-to-head combat is more of Dozer's thing. Blasco should be portrayed as a more stealthy hunter.
Reconnaissance doesn't necessarily mean long distance.
Those 'specializations' were added -launch during the class change reboot thing.
Just like most parts of the game, it's cobbled together