4 years ago
Server tickrate
It may seem strange, but why even in advancing modes by EA in 16v16 or 32v32 is the same 45Hz tick rate used (not 60 or higher)? Okay, maybe in 128 player modes this worked very badly and increased t...
The 45 hz tick rate is why you get killed around corners, unload a clip into a player to kill them, and feel like the enemy one-shot you, because if you are getting more than 45 fps, your system/screen is updating more than there are updates going in and out.
60 hz should be the standard for first person shooters.
60 Hz Servers for BF2042.. a dream.