4 years ago
Server tickrate
It may seem strange, but why even in advancing modes by EA in 16v16 or 32v32 is the same 45Hz tick rate used (not 60 or higher)? Okay, maybe in 128 player modes this worked very badly and increased t...
They introduced the information compression with BFV, I believe to compensate for the bigger maps.
The code is still in there, and I doubt it is working as well as in BFV ...
So Magic Bullets are still a thing, and the "feel" like you got a tank shell to your head.
Well could be all fixed if the community would be able to rent servers like in the good old days.
Magic bullets are due to people playing with poor connections that have high jitter or packet loss….the server is struggling with inconsistent information being sent from the client so it’s bullet bundling multiple hits into a single packet