4 years ago
Server tickrate
It may seem strange, but why even in advancing modes by EA in 16v16 or 32v32 is the same 45Hz tick rate used (not 60 or higher)? Okay, maybe in 128 player modes this worked very badly and increased t...
They moved?
But the issues are still there after half a year. In this period Dice LA joined BF4 to fix the game. But it dont looks like they did anything or planed anything.
Season one starts with the same server problems as they had at the launch. So the servers doesnt handle the ammount of players (looks like nothing has upgraded)
Low tick rate along with players playing non local servers has made the game a complete mess and far worse than launch ever was in regards to netcode!
Bullets not getting hit markers but getting blood splatter along with a weird delay in hit markers and kills then we have insta deaths eighty percent of the time and dying meters behind cover, this has made the game completely unplayable with my massive ping of 20ms
@emerson19752042 have never had good netcode, but it seems to have gotten worse since the last patch.
The netcode are now so bad that the game is almost unplayable and you feel that half your deaths are 'buggy' - instadeaths, kills around corners/cover. And this goes for both 64 and 128 player-modes.