4 years ago
Server tickrate
It may seem strange, but why even in advancing modes by EA in 16v16 or 32v32 is the same 45Hz tick rate used (not 60 or higher)? Okay, maybe in 128 player modes this worked very badly and increased t...
@CyberDymeBattlenonesense make some nice videos about this topic:
Dice tested 55hz servers for Xbox One: https://youtu.be/GoZqakBAoHM?t=127 (we now have Xbox Series X/S....)
Battlefield 1 has 120hz servers: https://www.youtube.com/watch?v=BSkPRNXN6e8
And what a higher Tickrate mean for a Battlefield game: https://www.youtube.com/watch?v=7nO9bZm8ceY
The reason why there are so less high tickrate server today is, that they cost more for the community and most admins decide to use 30 or 60 hz for his smale playerbase.
Iam as an customer expect a more advanced product than the previous.
@ProDeMatrix wrote:@CyberDymeBattlenonesense make some nice videos about this topic:
Dice tested 55hz servers for Xbox One: https://youtu.be/GoZqakBAoHM?t=127 (we now have Xbox Series X/S....)
Battlefield 1 has 120hz servers: https://www.youtube.com/watch?v=BSkPRNXN6e8
And what a higher Tickrate mean for a Battlefield game: https://www.youtube.com/watch?v=7nO9bZm8ceY
The reason why there are so less high tickrate server today is, that they cost more for the community and most admins decide to use 30 or 60 hz for his smale playerbase.
Iam as an customer expect a more advanced product than the previous.
Thank you for the links. Learned a lot.