4 years ago
Server tickrate
It may seem strange, but why even in advancing modes by EA in 16v16 or 32v32 is the same 45Hz tick rate used (not 60 or higher)? Okay, maybe in 128 player modes this worked very badly and increased t...
@kregora wrote:
@CyberDymeI guess DICE learned that the cheapest server isn't the best option, or they wouldn't have switched the data center for Europe. My idea is they moved from Amsterdam or Dublin to Frankfurt.
Hi @kregora,
As far as I know of, then EA/DICE still use the same server provider though? (and they are actually not cheap! Or rather, they have great stellar performance if you are willing to pay for it. :o)
But yes, EA/DICE may have consolidated their BF2042 hosting to Frankfurt, while still also using other locations for previous BF games also still being hosted?
And yes, they are not cheap! But they do not provide more bandwidth and processing power beyond what EA demands in the contract terms with them. Matter of fact is, I have directly tested and observed the performance on said hosting boxes while observing live game play with my own soldier and 10+ friends in 64-player games.
Zero line drops by the game hosting partner! Ever!
While on the PlayStation, the EA/DICE game crashed and/or lost the connection multiple times.
E.g. a server software entity could suddenly drop the line to 10-40 of the connected players.
Likewise, zero package losses or any required processing time ever not completed between the server ticks.
While in game observations again showed at times severe lagging, rubber banding of soldiers on screen and bullet sponging.
For all what we observed, it was all down to the server side software running the BF application on the server box and how it links back to the EA domain controllers for player account mgt that caused this trouble. All of course also linked to how the client side software of the same BF game was interacting with the server side software at the same time. An the server hosting company is not really responsible for this poor performance and have in reality no way either to improve on it, as they mainly simply are responsible for ensuring the server box is running 24/7 with the given software running and then its served according to the specs as dictated by EA/DICE in their contract terms.