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@CarreraLuu wrote:See, even Westie thinks the SFAR is a bit overpowered!
Oh well since a YouTuber/streamer said so, it's settled then.
I'm inclined to agree that the SFAR is a bit OP right now. There's a reason that it's so popular, and it isn't Westie.
- Ironhead8413 years agoHero
As I said before, I think it's fine it's the other ARs that need buffed.
- RayD_O13 years agoHero
@Ironhead841 wrote:As I said before, I think it's fine it's the other ARs that need buffed.
Yeah they need to buff my trusty AC-42 🙂
I somehow do better with it over the SFAR, horses for courses I suppose, whatever suits your playstyle works best
- 3 years ago@RayD_O1 When the M5a3 fails, I pull the AC-42 out with the high-powered rounds and get the job done from med range. But nowadays it just fails to keep up with the SFAR.
- Metal_Daryl973 years agoSeasoned Ace
@Ironhead841
AC42 and AK24 need a MINOR buff. M5A3 can actually outperform the SFAR when equipped with HP rounds and shortened barrel - 3 years ago
@Ironhead841 wrote:As I said before, I think it's fine it's the other ARs that need buffed.
I was playing BFV last night. The gunplay is a lot more satisfying - you have to actually manage recoil more than pulling down a tiny bit on the mouse while you hose the enemy with bullets.
There's a deeper issue than just nerfs or buffs, imo.
- UP_Hawxxeye3 years agoLegend@Metal_Daryl97 Yes I tried out the AC42 again and it is pretty bad right now.
This is why I get worked up when someone starts a nerf thread. When DICE nerfs something, they more often than not make it not worth using (with the BSV-M being the exception) - 3 years ago@Metal_Daryl97 Nah bro you crazy even with HP rounds and shortened barrels, I still get 3-4 hits from medium to long range from the SFAR. What you suggest only works close range.
- 3 years ago@UP_Hawxxeye I think the AC-42 is in a good spot. I went 50-13 with the gun the other night. The only thing about the AC-42 at time it feels like the ROF is really slow when burst firing.
- 3 years ago
Omg what we nerfing next ….fences or maybe clouds?
- UP_Hawxxeye3 years agoLegend
@CarreraLuuyeah if I am to use a weapon on single fire all the time I might as well pick a DMR. I somehow love burst weapons and do not like how it performs on burst.
It is the 3 bullet burst weapons that always perform the worst. The 2 bullet burst ones are generally butter
- GrizzGolf3 years agoSeasoned Ace
AK needs a massive buff
- Metal_Daryl973 years agoSeasoned Ace
I posted some data a while ago to justify a minor buff for the ac42 - unsurprisingly, it got completely ignored by dice.
The ac42 has an unnecessarily high TTK within the 30-75 m range - it's roughly 150 ms higher than the SFAR's/M5A3's TTK. Considering how unforgiving it is at close range (there's a roughly 225 ms delay between bursts), the AC42 should perform particularly well at mid range. When shooting at a moving target (strafing or running) within the 30-75 ms range, often only a single bullet from a burst will hit the target because the subsequent two bullets are shot after a 75 and 150 ms delay.
IMO, either the RoF should be increased, with the delay within and between bursts reduced OR the damage drop-offs should start at greater distances (considering that it has a significantly slower RoF than the SFAR). Also, the hipfire accuracy should be increased because it's far easier to hit target when hipfiring full auto weapons while moving
- UP_Hawxxeye3 years agoLegend@Metal_Daryl97 It is also a bullpup rifle. older games used to have some pros and * about that design.
- Metal_Daryl973 years agoSeasoned Ace
Check on sym gg - setup I recommended makes m5a3 a more forgiving version of the SFAR since it's got a higher RoF, roughly same TTK and better recoil control
- 3 years ago@Ironhead841 nah just put the SFAR in line with the other AR's. Messing with the other AR's will prob be problematic
- 3 years ago@Metal_Daryl97 I already did not sure if you saw my post with the comparison of all AR's and the SFAR still has the highest damage output of 28, while the others are around 22
- 3 years ago
Wrong, all ARs have a base damage of 28. However the distance it keeps the 28 before dropping is different, and of course keep in mind normal ammo vs high power. Normal ammo is fine and balanced on the SFAR, the problem as you show is with High Power (clearly as shown in the image). And dont forget the slow firerate of the SFAR vs the fast of others, that means alot to TTK.
And in my opinion all other ARs should be buffed at long range, not the SFAR nerfed. Coming from a BF veteran like me, in the past weapons used to do a lot more damage at range. Dropping down to 15 and taking 7 shots to kill is ridiculous. Back in BF2 and BF2142 (from 2005 and 2006) an Assault Rifle never dropped below 20dmg. Never. Maxium bullets 5, minimum 3-4. Not 7 like now.
For comparison in 2042 the PP-29 (SMG) currently does more dmg at range (18) than quite a few of the ARs who drop down to 15. Stupid. All ARs should be buffed to minimum 20dmg (5 bullets) and compensate that with slightly more recoil/spread instead. Requires more aim and skill then than the full auto spray n pray nowadays.. :P
- 3 years ago
@JWGrasliI already showed the stats from sum.gg , if you go back you will see what I posted and wrote. All with high drum magazine it still does more damage from 0 to 70/80 meters before damage drop off, at times it doesn't even feel that way when you are getting beamed by it from over 100+ meters. All I'm asking from them to adjust the bullet drop off from the 0-80 meters range and look into it's headshot Multiplier.
I've been playing battlefield since 2005 my friend.
- 3 years ago
I see that, the base max damage is still the same as the others - its the DISTANCE before dropping of thats different. Others drop off earlier, SFAR later. So base dmg is the same, but it becomes different since the dropoff starts later. So learn the difference there 😉 And still I think thats intentional by the devs given its slow rate of fire with High Power. Otherwise it would be the same as AK and AC42 but end up actually weaker because of its slow rate of fire.
Anyway its the High Power ammo thats the problem, not the base weapon with standard ammo - that IS balanced already.
And once again, older BFs had much more damage than that. More nerfing and we end up with snipers only..
- X-Sunslayer-X3 years agoSeasoned Ace@JWGrasli the drop of would be the same but the difference is most other guns use standard issue while the SFAR uses High power
- 3 years ago
Distance to dropoff is different, max dmg is the same. 25m before drop on others, 75m on SFAR. SFAR also has standard issue, that IS balanced while high power maybe not but its a compromise I guess for slow ROF.
- Metal_Daryl973 years agoSeasoned Ace
Time-to-kill values are more meaningful than damage dealt per shot for full auto weapons
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