Forum Discussion
56 Replies
What "iteration" are you talking about?
- sk1lld3 years agoLegend
@ugdpy wrote:@777aTriXPeople with a high ping do not impact server stability.
personal experience says otherwise.
Turn on VPN and game becomes much easier (clownface) - Answer HQ
@Ironhead841I'm talking about this game not BF1942
@0ski that thread do not say anything about server stability
OK so let me try to explain one more time, what I said is I have been renting servers and administrating them since BF1942 and all the way through to BF4, not just BF1942.
In some cases, running multiple servers per game and all those servers have had issues once high-ping players attempted to play on them.
Hence, we ultimately decided to set ping limitations on all our servers, and ya know what? Problem solved!
So, my question to you is why would BF2042 not suffer from the same server stability issues caused by high ping players that have plagued literally every other Battlefield title?
- @Ironhead841 Maybe because different softwares are different ?
The thing is what are you calling server stability, because it seems to me we don't use that term for the same thing. - @ugdpy So how would you explain the fact that in BFV where we still had both the ping of all players in lobby as well as the server location visible, playing would become impossible due to high ping player's entering the server probably out of region?
You would immediately feel something was off, rubberbanding would start and games became unplayable. No matter what you call it, lag, netcode, server instability, it is an issue! An issue that probably is still present in BF2042 too. - @RanzigeRidder2 In my 800 hours playing this game (mostly on public lobby) I have never encountered this issue.
The fact that people keep referencing older titles, kinda proves my point. - doubleome3 years agoSeasoned Ace
But what if you look at different games? When looking at COD or CS, I can't recall much of what we experience in Battlefield throughout the years.
Battlefield has always been plagued with not the best "netcode" that a game could have
1942 - not the best hitboxes
BFV - not the best hitboxes
BF2 - having to lead targets because hit boxes where placed differently according to ping, dolpin diving and bunny hopping was a prefered tactic of many tryhards
2142 - somehwere inbetween BF2 and BC2
BC2 - can't recall this being all too bad, hit boxes where very generous though and movement very slow
BF3 - fine as long as ping was limited, 100+ become a god, also many OHKs
BF4 - started to look like what we have in 2042
BF1 - kinda similar to 2042 I guess
BFV - also similar, but very high mobility of players kinda messed stuff up
2042 - current state
Yes I played them all, after BF3 playtime got lower and lower though, I wonder why 🙂
I think anything pre BF1 had big issues with higher ping players but dedicated servers helped a lot. But after BF1 and to some extent also BF4 imo the netcode sorta melted everything together and was hard to tell good from bad players in terms of engagements, you can even feel you already lost eventough you are not dead yet. And it is basically consistently bad, you either feel like bullets can't hurt you or that everyone is out to get you. Gunplay in 2042 surely doesn't help at all.
- UP_Hawxxeye3 years agoLegend
@doubleomeyeah, the movement on BFV was simply ridiculous.
Check this, it is the most "what the heck" moment I experienced in BFV https://www.youtube.com/watch?v=kU3vUNMbJY8At least they toned down the ice skating slide since then.
But I still loathe every death to someone sliding on dry concrete as if it was a polished marble floor covered with high quality face shaving gel
- doubleome3 years agoSeasoned Ace
Anyone know how to properly add a video? All I get is this really small video that is nearly impossible open
It's another short netcode story, someone spawns nearly 2 seconds after I destroy a beacon, completely catching me off guard.