Forum Discussion
56 Replies
- UP_Hawxxeye3 years agoLegend
@doubleome
During the dialogue about including the video on the post, make sure you select "large".Anything else will compress the video frame like the water pressure at 10000m bellow the sea level.
- doubleome3 years agoSeasoned Ace@UP_Hawxxeye Yeah made sure it was large, nothing seems to change it ☹️
- ElliotLH3 years agoHero+
@doubleome wrote:
Anyone know how to properly add a video? All I get is this really small video that is nearly impossible open
It's another short netcode story, someone spawns nearly 2 seconds after I destroy a beacon, completely catching me off guard.
Best way I've found is to just not use it and to go with a YouTube link instead.
If you're on a PC at least though, you should be able to use the pop-out feature to make it bigger. It's fiddly, but if you click the "view in my videos" text you can then see the picture-in-picture option. Clicking this will let you stretch out the video when it pops out.
It gets a bit blurry though...
- doubleome3 years agoSeasoned Ace
Ill try YT later
- kregora3 years agoSeasoned Ace@doubleome I remember that in BF4 the netcode changed as the 60Hz servers were introduced.
Our experience was, that certain maps couldn't handle 60Hz and 64 players at the same time, prominently "Paracel Storm" here.
I remember that Nitrado had issues with their server hardware and network equipment shortly after the change. Apparently the then typical Xeon 2.8GHz servers struggled to provide 60Hz for 64 players. Having people on the server having pings higher than 50-60 usually made the servers crash.
After we moved to new server hardware with a faster cpu, the crashes stopped, but then we experienced router issues with out provider, which caused lost packages or out of order packages.
Still high pings hurt everybody, and put additional stress on the servers. - doubleome3 years agoSeasoned Ace
Short netcode story #3
- doubleome3 years agoSeasoned Ace
Second try on short netcode story #2
- I can only agree, the netcode is not working properly. I'm usually in a different language area here at the forum but there are the same complaints that the netcode isn't good. The official EA employees always tell us that the netcode is OK, although we always provide examples of the opposite
- sk1lld3 years agoLegend
There are many problems with the netcode. Shot around corners, one hit kills, synch issues all over the place, spawn ins behind us. Mouse that feels like it's in molasses and the list goes on and on. Two years in and still we have all these issues.
I wouldnt argue with that guy, he's a fanboy shill, The fact of the mater is these are the cheapest Amazon servers money can by and all though this problem might not be the net code the net codes dog DooDoo. Thats why Dice cant fix the mouse input issue that's been in the game since day one. its in the net code. lol