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I personally would choose option #3
- A console only version and a PC only version
Originally, I couldn't care less about cross-play one way or another but after reading the forums here and on Reddit as well as Twitter, obviously, a lot of console players don't want to play with PC players because PC players apparently have an unfair advantage because of mouse and keyboard or god-like superpowers because we use PCs or all PC players are cheaters blah, blah, blah.
It's tiresome and I say just give them what they are asking for.
As a PC player I personally don't think any sort of "aim-assist" belongs in any FPS period full-stop, and I honestly don't believe they'll ever get the net-code figured out between the two and I think consoles are holding back what could be achieved with this game if they had a PC-only version the number of assets and "levolution" per map would be significantly higher as well as much more detailed.
@Ironhead841 wrote:As a PC player I personally don't think any sort of "aim-assist" belongs in any FPS period full-stop, and I honestly don't believe they'll ever get the net-code figured out between the two and I think consoles are holding back what could be achieved with this game if they had a PC-only version the number of assets and "levolution" per map would be significantly higher as well as much more detailed.
It comes down to different people playing the same game with different rules.
I already have issues to understand what other pc players are capable of or not, and it becomes more difficult with console players and all the aim assist related mechanics.
- 3 years ago
@kregora wrote:
@Ironhead841 wrote:As a PC player I personally don't think any sort of "aim-assist" belongs in any FPS period full-stop, and I honestly don't believe they'll ever get the net-code figured out between the two and I think consoles are holding back what could be achieved with this game if they had a PC-only version the number of assets and "levolution" per map would be significantly higher as well as much more detailed.
It comes down to different people playing the same game with different rules.
I already have issues to understand what other pc players are capable of or not, and it becomes more difficult with console players and all the aim assist related mechanics.Aim Assist is becoming a major battle on Modern Warfare 2 forums as well. Theres videos showing how insane its getting for controller players. I play on PS5 and can attest to its strengths. Does it guarantee im winning fights against KnM? No. They still have better speed and accuracy to some degree especially when at longer range and with dealing with 1 shot snipers. But its pretty crazy how much AA is controlling my aim. And I feel like I MUST use it to keep up.
But heres the thing: theres already a solution for controller players to get "mouse-like" aim without needing Aim Assist.
Gyro Aim. And not the Wii days of gyro aim. Its been improved tremendously since then especially in the last couple of years.
I, along with a large growing part of the community have been converting to it and begging for its implementation in all shooters for console players. Just like a mouse, its way more responsive of an aiming system vs sticks. I play a decent amount of Fortnite because it has a great implenentation of Flick Stick Gyro Aim and man it feels good to just flick on people as when I use to when I played on PC. And this is all done with a PS5 controller and Aim Assist is shut OFF.
Here are some example videos from various game and some of these are playing on PC because its the only way to get Gyro Aim (through Steam or some other platform) since not every shooter has it:
Is it the solution for all players? No. But for someone like me who doesnt mind crossplay with all platforms, its a great, evolutionary system for controller players to improve gaming on console and bridge the gap between analog stick aiming and MnK aiming. We have begun seeing a trend of devs implementing it. Just wished it was a bit faster.
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