BurningNexus
3 years agoNot applicable
smg
I agree and welcome most of the patch notes that came with Patch 2.0.0 but I think reducing the SMG headshot multiplier from x2 to x1,25 is absolutely overkill.
Imagine pushing a building and there's a headglitching Irish behind his cover or fighting someone who is shooting out of windows.
I get the idea behind this change but x2,15 for ARs and x1,75 for SMGs would make enough difference.